Stolen Goods and Jettison

Stolen goods need to be changed to only forcibly taken wares from another cargo hold. As in if you limpit them off. Remove the jettison abandon and jettison options. If you or NPC's decide to drop cargo for a pirate you gave it up and it shouldn't then be tagged as stolen. If they forcibly took it by limpit out of your hold then the tag and half price tag remain.
 
If you or NPC's decide to drop cargo for a pirate you gave it up and it shouldn't then be tagged as stolen.

So if I mug you at gunpoint and steal your wallet, watch and phone, you gave them to me and they're not stolen?
 
A more apt comparison would be me stealing the microwave oven from your vehicle for your freezer full of hot pockets you just bought from Walmart, then going to another Walmart across town and returning it for full value cash, not half price.

Try to use some brain power if you want to be sassy when commenting on suggestions at least. This is about game balance not realism kiddo.
 
Last edited:
You assaulted them and forced them to jettison under duress, it's stolen.

Or you can order the other CMD to abandon the cargo and kill them if they don't.
 
Last edited:
A more apt comparison would be me stealing the microwave oven from your vehicle for your freezer full of hot pockets you just bought from Walmart, then going to another Walmart across town and returning it for full value cash, not half price.

Try to use some brain power if you want to be sassy when commenting on suggestions at least. This is about game balance not realism kiddo.
You're not getting any cash without a receipt (if it's more than $25)....
 
You cannot tell if cargo is abandoned or not til you pick it up.

Again this is about game balance not realism. Regardless you can get cash without a receipt. If it's an amount they can't give you then you still get full store credit without a receipt. Or you steal the receipt for his hot pocket machine as well.
 
A more apt comparison would be me stealing the microwave oven from your vehicle for your freezer full of hot pockets you just bought from Walmart, then going to another Walmart across town and returning it for full value cash, not half price.

No. No, it really wouldn't.

The term "stolen" applies to items given under duress as well as those taken using physical force.

I also fail to see what this has to do with "game balance", but perhaps that's just my "sassyness" exceeding my brain power.
 
I'm very happy smuggling and pirating at the moment along with many, many other players. The game is balanced, you just need to work out how to play it properly.
 
Yes, yes it would.

What does the definition of stolen have to do with anything I've brought up? Stealing a microwave you just purchased from your vehicle is about as close a comparison as there is to me taking an autofabricator from your type 6. You don't steal wallets in this game, watches, phones or any other personally identifiable items.

Pirating is a very high risk low reward game currently. Making items sell for half price that are willingly dropped is unnecessary.

- - - - - Additional Content Posted / Auto Merge - - - - -

I'm very happy smuggling and pirating at the moment along with many, many other players. The game is balanced, you just need to work out how to play it properly.

Work out how to play it properly? That quote goes against everything the designers have said about this game.
 
They're not willingly dropped though, are they? If they were they'd be abandoned and not marked as stolen.

This discussion has occurred countless times before on these forums and elsewhere too. Also if you give it some thought trading is actually the most financially risky option.
 
Getting cargo limpited is unwillingly dropping. If you drop cargo from fear of death you still willingly pressed jettison.

Good luck finding someone to agree with you on that. Trading is the least risky business other than mining. Only people who overextend themselves and end up dying without enough to cover insurance ever take much of a loss. Other than that if you die you make back losses in an hour.
 
In no other activity other than trading do you set out with more to loose than the rebuy cost of your ship. If I take a Python out with a cargo hold full of paladium even if I have enough for insurance I loose many times the value of my ship by loosing the cargo.

Also you clearly don't understand the word 'willingly'.

PS

That wallmart analogy was rubbish, you're not RETURNING an item you are SELLING items en-mass to a black market where they have to be transported covertly and then laundered.
 
Last edited:
In no other profession are you as inherently safe as trading. You do not make credits from engaging in combat with risk of death constantly. Also the rewards are so great that if you do die and lose a cargo load, an hour or 2 back on the job and you are back even. Try to do the same pirating and die and see how long it takes you to make your rebuy back. Upgrading works inversally for pirates than trading by the way. You cap out how much per hour you can make quickly while upgrading your ship past a certain point will only cost you more on rebuy, yet profits cease to rise. This will simply help out players who enjoy pirating to make more money, yet still not get close to traders amount or lack of risk.

PS

When you RETURN an item you stole from someone you are essentially laundering and SELLING back an item covertly to a large operation that does not realize you STOLE it.
 
Last edited:
In no other profession are you as inherently safe as trading. You do not make credits from engaging in combat with risk of death constantly.

When you RETURN an item you stole from someone you are essentially laundering and SELLING back an item covertly to a large operation that does not realize you STOLE it.

You're not laundering anything in any way and you certainly aren't selling it. If i return your missing dog to you for a reward I'm not selling it back to you.

All your arguments are poor and are falling apart at the seams. You not liking the way the game works is distinctly your problem unless you can provide a good reason why the system should change.
 
You are receiving compensation for a good thus you are selling it. If you stole my dog first knowing I'd put out a reward for it that analogy may work. I never said I dislike the way the game works. This is a suggestion forum and I am suggesting a way for pirates to make more money as currently the half price on dropped goods is unnecessary.
 
Back
Top Bottom