Stolen items

The laws of loot found in space should be the same as loot found at sea. When approaching a USS & stumbling across loot from a former battle, it shouldn't be considered stolen property. If someone takes the dropped cargo from someone else's ongoing battle or takes from innocent people, it should be stolen, but not when it's stumbled upon at random.
 
The laws of loot found in space should be the same as loot found at sea. When approaching a USS & stumbling across loot from a former battle, it shouldn't be considered stolen property. If someone takes the dropped cargo from someone else's ongoing battle or takes from innocent people, it should be stolen, but not when it's stumbled upon at random.

I think the hard part is making it so people can "salvage" things without it being exploited, ex. pirate uses a hatch limpet breaker on a ship, then lets his friend scoop the cargo up and then give it to the pirate.
 
Only cargo willfully jettisoned as jetsam is free to be claimed by whoever finds it. Since these cargo containers can ID themselves and their contents at significant distances they can also identify if they've been legitimately abandoned, which they aren't at USS.

Flotsam still belongs to the owner and not the person who finds it.
 
There are some things that you come across at random that often confuse me as to why they would be marked stolen. Like an ancient artifact at an unknown signal.

Especially when your in deep space light years from anything resembling civilization.

Systems do have a security rating right?
 
There are some things that you come across at random that often confuse me as to why they would be marked stolen. Like an ancient artifact at an unknown signal.

Especially when your in deep space light years from anything resembling civilization.
Which is why it makes sense. Nothing resembling civilization for light years means someone was transporting those artifacts, hence it has an owner. Especially when they come in nicely packed cargo containers broadcasting a signal into space.

The real issue is that we can't declare the items as salvage and turn them in to security forces for a reward (the way Lux traders automatically remove cargo, so you can't cheat them into letting you get it to the black market). They just scan us and impose a fine for conducting illegal operations. Like there should be an option in your cargo hold to select its tag. If you want to try smuggling it to a black market or mission, you leave its tag alone and try to sneak past security.
 
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Which is why it makes sense. Nothing resembling civilization for light years means someone was transporting those artifacts, hence it has an owner. Especially when they come in nicely packed cargo containers broadcasting a signal into space.

The real issue is that we can't declare the items as salvage and turn them in to security forces for a reward (the way Lux traders automatically remove cargo). They just scan us and impose a fine for conducting illegal operations. Like there should be an option in your cargo hold to select its tag. If you want to try smuggling it to a black market, you leave its tag alone and try to sneak past security.

I see your point. That's actually an interesting view. Stolen if you try to fence it but not stolen if you want to turn it in to security forces. If I understand your meaning.

As stolen it could be higher value but reduced finders fee to law enforcement.

I wonder if it's practical to implement a legal salvage license too.
 
The real issue is that we can't declare the items as salvage and turn them in to security forces for a reward (the way Lux traders automatically remove cargo, so you can't cheat them into letting you get it to the black market). They just scan us and impose a fine for conducting illegal operations. Like there should be an option in your cargo hold to select its tag. If you want to try smuggling it to a black market or mission, you leave its tag alone and try to sneak past security.


Exactly. if I stumble across some scattered loot while I'm bounting hunting, I want the option for reward instead of being scanned & fined & eventually hunted down and killed if I don't pay the fines. Right now, I never pick up any loot since I may be fined more than I could make on the black market. It's just doesn't seem worth picking any items up anywhere unless you're just a pirate, which I'm not.
 
Which is why it makes sense. Nothing resembling civilization for light years means someone was transporting those artifacts, hence it has an owner. Especially when they come in nicely packed cargo containers broadcasting a signal into space.

The real issue is that we can't declare the items as salvage and turn them in to security forces for a reward (the way Lux traders automatically remove cargo, so you can't cheat them into letting you get it to the black market). They just scan us and impose a fine for conducting illegal operations. Like there should be an option in your cargo hold to select its tag. If you want to try smuggling it to a black market or mission, you leave its tag alone and try to sneak past security.

Exactly. if I stumble across some scattered loot while I'm bounting hunting, I want the option for reward instead of being scanned & fined & eventually hunted down and killed if I don't pay the fines. Right now, I never pick up any loot since I may be fined more than I could make on the black market. It's just doesn't seem worth picking any items up anywhere unless you're just a pirate, which I'm not.

It's not really that bad to run illegal items. I put on my Malcolm Reynolds hat early on. Take jobs where you can. I pull in millions on legit cargo runs and the risk of a few 100K fine for some small quantity of illegal goods isn't really an issue for me. I've been pinched twice but neither were stollen they were just illegal in the station.

That said I think you have a really good point. Stolen goods should have two ways to be handled.
 
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