The no dmg threshold is the section highlighted on your left hand spedometer/distance to target screen n blue. Anything faster than that is an unsafe drop.
Thanks, good to know.
Out of curiosity, since I've never interdicted someone myself: what happens when the victim submits to the interdiction? Does the interdictor still get damaged? (The interdicted one doesn't, of that I'm sure.)
if it's intended to work like that, than in my opinion makes non sense at all: it discourages interdiction as a whole on mid to high tier ships (basically ASP onwards), i lose 30k credits on a ASP on average every "shaky" successful interdiction. That doesn't make sense at all in my opinion.
And don't tell me "the pick your targets wisely" or "anti-griefing" system: if i'm doin piracy instead of Bounty Hunting how should i know if that Type 6 or Type 7 i'm interdicting has 100tons of Gold or 100tons of Bauxite? I don't of course and wasting 30k on a bauxite grab is frustrating.
Also anti-griefing? allright: get bigger fines / bountys for piracy on human players: they should know anyway to be careful on anarchy systems this is Elite: DANGEROUS because once again, losing 30k+ to interdict a human player in a type 6 or an ASP or a cobra...what's the fun on that?
None of course. If it's supposed to work like that, change it then, we already have faster then light travel in game and non-realistic game mechanics, what's the fuss about no damage and perfect exit to the guy that interdicts no matter what speed he drops into normal speed???
You're not listening. You're picking the WRONG TIME to interdict your target. And I'm sorry, you aren't getting 30,000 credits in damage from a 2% hull hit when interdicting beyond a safe speed. If you are, that means your entire repair is 1.5 MILLION to fully repair (not replace, just repair). Even in my 30 million credit Asp it only costs about 200k to repair up from 30% remaining hull. What ship are you flying? Are you just exaggerating like I suspect you are? You only take 2% hull damage from an interdiction going too fast. That's NOT 30,000 credits worth of repair.
You're just whining and crying because the game doesn't function the way you want it to function. Stop it.
The 30k is "normal" repair bill, sometimes is less yes when i lose 2% sometimes is more when, and it did already happen, lost 11%.
I will try that "better timing to interdict" strategy tonight and see the results...i really hope it is that linear and at lower speeds you seldom get a repair bill. Despite nonetheless having to wait until that bot/player decides it's to time to land somewhere...or even better...it's time to hyperdrive somewhere else or go solo mode.
I am not whining, i'm just stating my opinion about this particular game mechanic before it didn't bother me that much, but in an ASP (not far from fully upgraded) it hurts a lot. You don't need to go rude or arrogant with your argument.