NPC pirates can high wake out of an interdiction engagement when their ships take too much damage, only to greet you the instant you enter supercruise, with their ships completely repaired. Weirdly their ships only instantly repair if they high wake out. If you leave the instance before they do and exit supercruise somewhere else in the system, they will catch up to you quickly but their ship will still be damaged.
I propose that pirates should have a cooldown timer, say 5 minutes, after high-waking out. Since it seems their ship's damage does not persist across high-wakes, this would at least make it seem like they went somewhere to repair, and give players a chance to move at least a few miles before the pirate NPC comes back.
I propose that pirates should have a cooldown timer, say 5 minutes, after high-waking out. Since it seems their ship's damage does not persist across high-wakes, this would at least make it seem like they went somewhere to repair, and give players a chance to move at least a few miles before the pirate NPC comes back.