Deleted member 38366
D
The difference is just not communicated very well.
1st time : Actual building, optimizing and storage of pre-calculated Shader parameters into a Config XML File. Takes quite a while, depending on Hardware used.
2nd time : Shader Warmup. Looks the same but is much faster and now using the pre-determined Parameters.
After it was introduced, I also expected the process to be visible only on 1st start (or as mentioned any changes to the Config).
But since Shader Warmup can also take its due time on slower machines, I guess having it display the progress is useful.
So in essence, it seems a Wording thingy.
All follow-up starts should read "Warming up Shaders" or something. Just make it read a different Text to when it actually builds the Shader Cache for the 1st time.
1st time : Actual building, optimizing and storage of pre-calculated Shader parameters into a Config XML File. Takes quite a while, depending on Hardware used.
2nd time : Shader Warmup. Looks the same but is much faster and now using the pre-determined Parameters.
After it was introduced, I also expected the process to be visible only on 1st start (or as mentioned any changes to the Config).
But since Shader Warmup can also take its due time on slower machines, I guess having it display the progress is useful.
So in essence, it seems a Wording thingy.
All follow-up starts should read "Warming up Shaders" or something. Just make it read a different Text to when it actually builds the Shader Cache for the 1st time.