Stop taking off without insurance

Simple message for new and old players.

Before you take off in you shiny new ship full of expensive cargo.

Take a look at your right panel, under status you will see your balance followed by the cost of your insurance to rebuy the ship.

If you have less credits than the rebuy cost then stop right there and do not launch. As if you lose you ship for ANY reason you will not be able to buy it back.

If you are willing to take the risk, fine, but please do not come to the forums with you risky mistake in hand stating that the game is broken.

If this saves one commander the grief of starting from scratch it will be worth it.

Also it would not be to much for FD to add a launch warning for new players to inform them that if they ignore the warning they could lose everything!

Fly Safe!

Nutter
 
This will miss it's target audience by at least 20,000 Ls

EDIT: I don't think it's new players that create the uproar. It's experienced players who choose to fly commando who make the noise.
 
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I'm totally fine with the risk.

Everyone else needs to decide if they are or not. If they think they are and they lose all their shiny imaginary internet credits on a spectacular station smash or a vicious elite annie attack, Chopper Reid wants a word before you come on here posting about it:

edited to add that I have been warned about posting videos with swearing in them so um, go to youtube and search for Chopper Reid and Harden up. :)
 
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I ran a a few times without cover, but only because I forgot about insurance when buying another ship. Once I start making proper creds it wont be an issue ever again.
 
an insurance policy would be nice rather than 330000 to buy back an asp. my car insurance is £200 and would buy back my £20k motor. Or possibly a surcharge on profits when you sell? Ans also, surely if your ship blows up around you your kinda dead? Perhaps an ejection in your cockpit into space where you can call in one of your spare ships to come get you?

Anyways, some thoughts.
 
i agree, and before you upgrade to a bigger ship do take into account the extra insurance cost of flying something more expensive. the percentage of the buy back cost that is covered is also shown in the right hand panel and is in the region of 95%.

to give yourself a bit of working capitol should the worst happen i would recommend that you have at the VERY least 10% of the cost of the ship on top before buying.

personally i like a bit of a cushion so for me a comfortable margin is 25% of the ship cost. when i bought my type 6 i had over 1.25 million to buy a ship costing 1 million credits and when i bought my type 7 i had 22 million credits for an 18 million credit ship.

give yourself a buffer and save yourself a lot of heartache, hopefully you'll never need it but if you do you will be very glad you had it.
 
And a note to people complaining that they should have to pay fees for this insurance service: just imagine the Wear&Tear repair cost represent those fees. Or, if you want it another way, buy and eject a couple tons Palladium every other day...
 
If you lose your ship and claim the insurance, but then don't have enough credits to cover your ship's insurance then what? You still have to leave the starport to make cash one way or another, which entails risk of losing your ship again. When possible I try and have x2 insurance costs in the bank, but plan to buy an additional spare ship at some point as a backup.
 
Don't listen..... risk it all!

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If you have less credits than the rebuy cost then stop right there and do not launch.
Nutter

Of course, if this is the case, it's already too late - you have to take off. Unless you adhere to the maxim "a strange game...the only winning move is not to play". ;)
 
I think most of us are aware of the insurance cost, but lets face it, we all want to take a gamble sometimes.;)
 
This will miss it's target audience by at least 20,000 Ls

EDIT: I don't think it's new players that create the uproar. It's experienced players who choose to fly commando who make the noise.

This. They know they have to have money held back for upgrades and cargo well enough, just conveniently forget/dont bother with insurance cos they havent died for 60 hours so think screw it.
 
A fair point OP. I am an experienced player, and I found out pretty quickly that, if I leave a starport without enough to cover a ship rebuy, then I am at fault, not the game or the developers. I do believe that players (experienced or otherwise) shouldn't waste time venting on the forums about how the game is broken (etc.) but, on the flip-side, I appreciate the need to let off steam now and then. I still occasionally fly without the correct amount of insurance (either knowingly or not), and I know that complacency is the greatest killer in ED. At the end of the day it's my risk to take, and one I shouldn't moan about if my cargo run goes pear-shaped (and it has happened from time-to-time to great cost).
 
It would help if you could lock in enough (pre-pay sorta) Money to cover the Insurance. Sometimes you are lazy and the math at 2am is not what it should be :) (well, wont be a problem now with the hollidays over but still...).
 
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