Stop the Vette from shooting its own nose

Although I haven't found anything relating to this topic I guess it's come up somewhere already.
I love the Vette but ever since I got it I found it awkward that I'm actually able to shoot through my own ship's nose with gimballed huge hardpoints.
If the engineers at Core Dynamics had actually been so daft to allow this to happen you should at least hurt yourself when shooting your own nose.
Of course I'd prefer them to constrain the gimballed huge hardpoints so that they either stop shooting when they aim at the nose or even better they're not able to aim at the nose at all.
If an engineer at Core Dynamics can fix that I'll support his promotion!
 
yes please! The problem is the Corvette in general though. The whole mid section is not physically there in game. So anything can just ghost right through it. 2.4 is about Core and if ship improvements is not considered Core I don't know what is.
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I don't think that shooting yourseld should cause any damage but there should at least be a spark effect of it glancing off when it does happen. And I guess while we are at it they need to make it so the Guns actually swivel in camera mode.
 
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Although I haven't found anything relating to this topic I guess it's come up somewhere already.
I love the Vette but ever since I got it I found it awkward that I'm actually able to shoot through my own ship's nose with gimballed huge hardpoints.
If the engineers at Core Dynamics had actually been so daft to allow this to happen you should at least hurt yourself when shooting your own nose.
Of course I'd prefer them to constrain the gimballed huge hardpoints so that they either stop shooting when they aim at the nose or even better they're not able to aim at the nose at all.
If an engineer at Core Dynamics can fix that I'll support his promotion!

Be careful with what you wish, best solution it to restrict huge hardpoints for fixed weapon only. I know that some players, included myself (i am a fan of fixed weapons) will be OK with that, but what about all other players?
 
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Why not simply refuse to fire at certain alignments? I mean, we managed to figure out how not to shoot propellers off airplanes. Surely an interrupter circuit would make the most sense here if moving the hardpoint is out of the question.
 
Why not simply refuse to fire at certain alignments?
That was exactly what I expected. As a gimbal user I always avoided ships that had most of their hardpoints on the bottom because they would probably only track where I can't see anything. Then I went on the beta server to test how much gimbal weapons on ships with "bad" hardpoint placement would track upwards and I was quite surprised. I also noticed how the Corvette's huge guns would "scratch" the bridge if pointed downwards as much as possible. The Orca (see above) was best though...
 
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