I think Player owned Fleet Carriers should have a time limit on how long their Fleet Carrier can be docked in a busy system.
Examples of Busy Systems: Systems where Trailblazer Colonization Ships are located, areas close to CG drop off points, and so on.
The Issue:
Some players dock their FC in one of these high traffic areas and never leave. Since Trailblazers started nearly 6 months ago, the Trailblazer systems have had many of the same FC parked there.. And have not left. Like right now, go to any one of those Systems, and they are still full. And most of us are out doing the 4 Week CG for credits. So why are these FC still there collecting space dust?
This could due to the Commander has not logged in to the game for a while, or left the game.
Maybe the Cmdr has more than one account and is using another FC on their other account.
Maybe they just don't care they are taking up space 
Having the limited spots available makes hard for other to get what they need.
Why are the spots limited to 16 or less? Plenty of room for more people. More than likely a server constraint since FC appear in all instances.
So, my suggestion 
Make these systems require a Limited Time Parking Permit 
We all use these in real life when visiting downtown areas, or places with limited parking, so why not in game.
Each FC holds up to 25K in cargo. With a Panther that is 21-25 hauls/loops. Just a bit more with other ships.
My idea: Think of this like when you used to rent movies at Blockbuster (or whatever you had back in the day)
Parking Permit for up to 2 Days (2 day video rental) It only take 2-3 hours to fill the carrier
If you are not gone with the eluted time, you are kicked to a nearby system at the cost of Fuel and a "late fee"
The "late fee" is added to your weekly carrier upkeep payment.
Once you leave, you cannot "rent" again for 12 hours.
Unless you leave earlier than the deadline, by at least 6 hours.
By returning you rental early, I mean leaving early, you are allowed to return within 2 hours. Because you have a station to build right. Or a CG, a mission... Whatever 
Examples of Busy Systems: Systems where Trailblazer Colonization Ships are located, areas close to CG drop off points, and so on.
The Issue:










We all use these in real life when visiting downtown areas, or places with limited parking, so why not in game.
Each FC holds up to 25K in cargo. With a Panther that is 21-25 hauls/loops. Just a bit more with other ships.








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