Engineers Storage Lockers

It seems like this is essential now that the Engineers require commodities for upgrades.
I know that you can swap commodities between ships if the new ship has the cargo space but seems limited, especially if you want to use a small ship.

I'm aware of the potential issues with stockpiling but I think there are reasonable options that should prevent too much abuse:

- Enable one storage location up to the largest cargo hold size - 128t or 256t
- Enable 1 ship per station to be stored with cargo in it.
- Enable a storage locker at each engineer location - max 32t

I'm ok with the upgrades forcing different playstyles but I'd like to do that at my own pace and be able to store useful commodities that I stumble across rather than discard them because that's not the upgrade I'm currently targetting.

Pity us poor fools who've decided to start 2.1 in a small ship - iEagle in my case.
Actually having a cargo hold at all means I'm sacrificing something more useful but my 2t cargo doesn't really help that much.
 
I think that would be a good thing. Especially because you will loose those precious cargo when getting killed (because I suck at combat).
 
It would be nice if you could fly over to the Engineer base with your larger/more cargo/jump capable ship, buy the module and toss it into your cargo bay to be brought back to wherever you left your smaller/less cargo/jump capable ship. I'm quite sure this is much easier said than done, but might work nicely with whatever cargo transfer system goes with storage space.
 
It would be cool if we were able (would have to) actually buy/rent a cargo rack at the station if we needed to store something.
 
agreed - i think launching the engineers without some form of storage was a miss by FD. but storage shouldn't be limited to the station/workshop where you've stored it. The crafting components should be shareable b/w different workshop locations. I'd rather not travel hundreds or thousands of light years back and forth b/w diff workshops just to haul my stored items
 
I'd love the ability to rent/buy a hanger/home at a station and use it to store things. Think of all the cosmetic DLC FD could sell!
 
agreed - i think launching the engineers without some form of storage was a miss by FD. but storage shouldn't be limited to the station/workshop where you've stored it. The crafting components should be shareable b/w different workshop locations. I'd rather not travel hundreds or thousands of light years back and forth b/w diff workshops just to haul my stored items

And how do you explain that? How does stuff magically appear "hundreds or thousands of light years back and forth b/w diff workshops" in a game uinverse that doesn't have transporters (like Star Trek)
 
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FD need to allow storage of cargo with ships. A transfer option like that between SRV and ship when you switch ships would allow you to move cargo from one ship to another, the remainder is mothballed with the ship.

If people aren't happy about the realism aspects then don't allow anything that might degrade, but that is very much a secondary issue to the number of different commodities across the different engineers that are hard to obtain.

Pity us poor fools who've decided to start 2.1 in a small ship - iEagle in my case.

That's probably a better option that starting in a large ship. I'm effectively locked out of my smaller ships due to the number of commodities I'm humping around in case they become useful.
 
I like almost all these idead. what about ship transferals. I was thinking as well as storage maybe you could pay credits for transfer of cargo and ships. which in turn you would have to have rented space to store said things.
 
Think it's a better idea to add a central location where a station can act as a storage depot for a small fee and deliver the equipment to another station on demand, for a small fee again.
 
Couldn't use one of the other threads about this issue? Funny coming from the person who got mad about all the AI threads.

Oh wait, I get it. The only threads we can have are the ones you start. Right...
 
And how do you explain that? How does stuff magically appear "hundreds or thousands of light years back and forth b/w diff workshops" in a game uinverse that doesn't have transporters (like Star Trek)

Its the 24th century Mr Sarcasm! I'm sure you can include a concept like Tessaract or quantum-entanglement driven mass mover, if there are quirks like you who are thinking we use 21st century standards to make life miserable for 24th century Commanders. You're playing a game about flying in ships in space and travel billions of km in seconds and you're tying 21st century "Realism" just to get your mojo?
 
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