I think Shield Cell Banks should be reworked to function more like limpet controllers do now. The cell bank can still mostly function as it does, but the actual shield cells should be stored in cargo, as limpets are now. To compensate for the potentially vast increase in capacity, give shield cells an appropriate usage cooldown (it take a while for the unit to be reloaded from your cargo storage).
I think there's a lot benefits here:
I think there's a lot benefits here:
- Eliminates defense-stacking from shield cells and encourages more multirole functionality.
- More shield cells for those who want them.
- Enables resupplying of shield cells via ship-to-ship transfer, enabling new logistical gameplay.
- Gives hatchbreaker limpets new offensive combat potential - pillage someone's shield cells.
- Encourages shield-tank ships to carry some ECM or Point Defense to protect their cells against those hatchbreakers.