From what I can tell, once enter into a PvP with another player it is your computer talking to the other persons computer, values like shield etc are held on each respective computer. These values need to be held on frontier systems, so it is always referenced from the ED servers, this would put an end to the various exploits, damage can be registered with the ED servers which also would make future exploits easier to spot (such as a player having weapons which can fire more often, or do more damage than possible).
Last night was in a wing of 4, Clipper, python, and 2 vultures. We pull a conda (which did not have any shield boosters) and 40 seconds of sustained fire, of all 4 ships on the conda did not shift the shield value even slightly...
Last night was in a wing of 4, Clipper, python, and 2 vultures. We pull a conda (which did not have any shield boosters) and 40 seconds of sustained fire, of all 4 ships on the conda did not shift the shield value even slightly...