Most commodities on the market are currently completely non viable for traders as they take up equal tonnage with other commodities while having a significantly lower profit margin.
This issue could be fixed with a combination of a cargo capacity as well as tonnage limit when it comes to carrying cargo. It does not make sense that a tonne of gold is equal in space to a tonne of grain or fruits, gold is significantly denser and thus should take a lot less space. However, currently your ship will hold an equal amount of gold and grain, as if they take up the same amount of space.
Implementation of a size of cargo system could go by converting current cargo by tonne into cargo by cubic meter/tonne. For example, Gold is 9000 credits/cubic meter/19 tonnes. Grain is 25 credits/cubic meter/.05 tonnes. As gold is significantly heavier, you will not be able to fill out your entire cargo with gold unless you have a very heavy duty cargo ship (IE: Type-9/Anaconda). In exchange however, you could potentially receive more value in high end ships as you can store significantly more gold than previously. These cargo capacities can be supplemented by carrying lighter cargo to fill up the remaining space available.
An example scenario:
Capacity: 250 Cubic Meters
Weight limit: 500 Tonnes
Gold: 9000/Cubic Meter/19 tonnes
Grain: 500/Cubic meter/.05 Tonnes
Maximum Gold: 100 Tonnes/26.32 cubic meters of gold/236,880 credits
Maximum Grain: 12.5 Tonnes/250 cubic meters of grain/125,000 credits
This could allow greater depth to trading mechanics as well as greater commodity viability in the game beyond high value goods like palladium and progenitor cells.
Of course, the prices of commodities, how much cargo weights, and carrying capacity of each ship will need to be completely overhauled in order for this system to work. In the long run though, it could be beneficial to trading if it is properly balanced.
TLDR: Implement a size system with cargo, it doesn't make sense that you can carry a maximum of 25 tonnes of gold OR 25 tonnes of grain since gold will take significantly less space.
This issue could be fixed with a combination of a cargo capacity as well as tonnage limit when it comes to carrying cargo. It does not make sense that a tonne of gold is equal in space to a tonne of grain or fruits, gold is significantly denser and thus should take a lot less space. However, currently your ship will hold an equal amount of gold and grain, as if they take up the same amount of space.
Implementation of a size of cargo system could go by converting current cargo by tonne into cargo by cubic meter/tonne. For example, Gold is 9000 credits/cubic meter/19 tonnes. Grain is 25 credits/cubic meter/.05 tonnes. As gold is significantly heavier, you will not be able to fill out your entire cargo with gold unless you have a very heavy duty cargo ship (IE: Type-9/Anaconda). In exchange however, you could potentially receive more value in high end ships as you can store significantly more gold than previously. These cargo capacities can be supplemented by carrying lighter cargo to fill up the remaining space available.
An example scenario:
Capacity: 250 Cubic Meters
Weight limit: 500 Tonnes
Gold: 9000/Cubic Meter/19 tonnes
Grain: 500/Cubic meter/.05 Tonnes
Maximum Gold: 100 Tonnes/26.32 cubic meters of gold/236,880 credits
Maximum Grain: 12.5 Tonnes/250 cubic meters of grain/125,000 credits
This could allow greater depth to trading mechanics as well as greater commodity viability in the game beyond high value goods like palladium and progenitor cells.
Of course, the prices of commodities, how much cargo weights, and carrying capacity of each ship will need to be completely overhauled in order for this system to work. In the long run though, it could be beneficial to trading if it is properly balanced.
TLDR: Implement a size system with cargo, it doesn't make sense that you can carry a maximum of 25 tonnes of gold OR 25 tonnes of grain since gold will take significantly less space.
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