Storing Ships and How to Relocate?

So I bought a Hauler. It has a mining laser and refinery because I wanted to start a humble, mining-dedicated, ship. But since it's stored in a specific station, do i just live here now? I have two ships, but it's impossible to transport them both to a new sector. I wanted to explore the galaxy but now I feel locked to one cluster. What should I do?
 
At the moment you had to return to where the ship is to get it back. But you can always see where it is from any shipyard screen.

easiest way to travel large distances is get a fuel scoop before you set of. Then you can do 100 ly quite quick.
 
At the moment you had to return to where the ship is to get it back. But you can always see where it is from any shipyard screen.

easiest way to travel large distances is get a fuel scoop before you set of. Then you can do 100 ly quite quick.

Kind of a pain really. I probably won't buy additional ships until there's an option to have them flown to your current location.
 
Buy a small ship where ship A is. Fly to ship B. Sell the small ship. Fly Ship B back to ship A. Enjoy.

yup, i've moved ships 200+ LY this way (but i did upgrade the FSD) and there is a bonus as all new ships have a basic discovery scanner on as standard so you jump, scoop and scan and when you get to your destination you have cartographic data to cash in. plus, you also improve your explorer ranking while you do it ;)
 
So I bought a Hauler. It has a mining laser and refinery because I wanted to start a humble, mining-dedicated, ship. But since it's stored in a specific station, do i just live here now? I have two ships, but it's impossible to transport them both to a new sector. I wanted to explore the galaxy but now I feel locked to one cluster. What should I do?

Go to new station.
Store your ship.
Buy a sidewinder and outfit it with a better FSD. Strip it down and maximize jump range.
Go to old station.
Sell Sidewinder.
Get other ship.
Go to new station.

You will lose about 2-5.000 credits doing that.
 
Go to new station.
Store your ship.
Buy a sidewinder and outfit it with a better FSD. Strip it down and maximize jump range.
Go to old station.
Sell Sidewinder.
Get other ship.
Go to new station.

You will lose about 2-5.000 credits doing that.


Alright, thanks guys. Still a huge pain though. Should be a pay-to-ship feature.
 
Just wondering if there are any plans for this?

Honestly there should be some kind of courier service, where you pay X amount of credits per light year the ship is sent.
 
With any kind of cheap ship it doesn't often make sense to store them if you've moving on to another system, the losses just don't justify the time wasted collecting them again later.
 
I think it's a problem that will only affect you for a relatively short time. Once you have a few million you can fly somewhere interesting, buy a mining hauler or combat viper to do the interesting task/community goal, sell it when you are done and move on. I didn't bother transporting my combat viper from founders world to Ngaiawang. I just flew there in my T6 (which has much better jump range) and bought one there. When I'm done I'll sell it and lose 20k or so, but that's not a big deal.

If I want to have a fleet of expensive ships, I'll station them at Founders world, where I have the discount anyway.

The other model to consider is that if you have a big expensive ship, that's your home, rather than any specific station. If I was flying a python or anaconda about I'd think of it that way. In a given region I might buy a smaller ship for a specific task, then sell it again and start my nomadic travels again in my mobile home.

Options to consider. The sidewinder ferry also works, but only if you don't move your main fleet base very often and your fleet is small.
 
Rather than having NPCs fly your ship to wherever - I'll never hand off the keys to the crash'a'lot valet service - being a passenger on an NPC ship going to where a ship is stored would be nice. Perhaps when we get the 'walkabout' feature and/or ability to ferry passengers around oneself.

I'd happily pay a few thousand to lounge in a luxury suite onboard an Orca to get me to wherever I need go, but don't want to bring one of my ships. Hmm, wonder if the in-flight movie is any good? :p
 
I could've sworn that FD stated this would be a feature at some point - being able to move ships without having to fly them manually.

As stated by several people, currently the sidewinder shuttle is your best bet.
 
You'd trust NPC pilots to fly YOUR ship? :eek:
Rather than having NPCs fly your ship to wherever - I'll never hand off the keys to the crash'a'lot valet service - being a passenger on an NPC ship going to where a ship is stored would be nice. Perhaps when we get the 'walkabout' feature and/or ability to ferry passengers around oneself.

I'd happily pay a few thousand to lounge in a luxury suite onboard an Orca to get me to wherever I need go, but don't want to bring one of my ships. Hmm, wonder if the in-flight movie is any good? :p
You guys seem to mistake ED for X, last time I've seen npcs crash ships like idiots to no end was in early beta, since then I've only seen them blow up because they were wanted, scanned and shot.

I for my case would rather trust my ship into the hands of an npc than a backstabbing player that'd just run off with it :p

I could've sworn that FD stated this would be a feature at some point - being able to move ships without having to fly them manually.

As stated by several people, currently the sidewinder shuttle is your best bet.
They did https://forums.frontier.co.uk/showthread.php?t=6753
and if I'd had to guess, this will not come out any time soon despite being more and more needed with more ships being thrown at us.

Though if we're lucky they'll make the FPS DLC (so far they only said that there'll be 3 free updates and we've got these) and then we might get player managed transfers.
But in my case it'd be harder finding someone who I'd trust AND who has time when I need a relocation than buying a sidey/hauler and just move myself on my own.
 
Honestly, it isn't really a big deal. Think about it. You always go back to your current ship and place at game entry, right? - that's just the way the game is designed. All you need is a hauler maxed out for distance - you can get about 28 ly's. Costs about a half a mil. Since you don't need the cargo space shove a fuel scoop in there, minimise weight and away you go. If you get interdicted and can't get away the rebuy is small. Just use this as a taxi. Here's what I use.
[Hauler]

BH: 1I Lightweight Alloy
RB: 2D Power Plant
TM: 2D Thrusters
FH: 2A Frame Shift Drive
EC: 1D Life Support
PC: 1A Power Distributor
SS: 1D Sensors
FS: 2C Fuel Tank (Capacity: 4)

3: 2E Cargo Rack (Capacity: 4)
3: 2A Fuel Scoop
2: 2D Shield Generator
1: 1E Basic Discovery Scanner
---
Shield: 70.00 MJ
Power : 5.76 MW retracted (80%)
5.76 MW deployed (80%)
7.20 MW available
Cargo : 4 T
Fuel : 4 T
Mass : 23.8 T empty
31.8 T full
Range : 28.04 LY unladen
24.51 LY laden
Price : 523,458 CR
Re-Buy: 26,173 CR @ 95% insurance

EDIT: Oh, and the reason for the 1A power distributor is so that the cap recharges quickly whilst boosting away - just gives me a better chance of escaping because the hauler is actually quite quick. And putting in a 1D only gives an additional 0.83 ly distance. Still, it isn't a bad choice to put one in and take the chance as 28.87 ly is not too dusty!
 
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Rather than having NPCs fly your ship to wherever - I'll never hand off the keys to the crash'a'lot valet service - being a passenger on an NPC ship going to where a ship is stored would be nice. Perhaps when we get the 'walkabout' feature and/or ability to ferry passengers around oneself.

I'd happily pay a few thousand to lounge in a luxury suite onboard an Orca to get me to wherever I need go, but don't want to bring one of my ships. Hmm, wonder if the in-flight movie is any good? :p

Can't wait for them to add that one day.
 
Honestly, it isn't really a big deal. Think about it. You always go back to your current ship and place at game entry, right? - that's just the way the game is designed. All you need is a hauler maxed out for distance - you can get about 28 ly's. Costs about a half a mil.
Yeah, half a mil isn't the problem when you start having enough ships that you need to ferry them around, bothering each single time to find a station that actually sells a hauler AND all the A modules is on the other hand.

And I simply would prefer it to have some npc fly my ship over while I already bug off doing things that actually are enjoyable, or atleast remotely, or well atleast bring in money.

Using a longrange hauler is currently nothing more than a bandaid, not a solution.

Also regarding longrange: we could need a 3rd kind of route planner that accounts for scoopable stars when fuel goes low so you can fly the route and don't end up in a cluster of unscoopables.
 
My idea is to have a "home station" flag you can initiate that has a timer of 24 to 48 hours. You initiate that flag, then you can access your ships. There's no possible exploit there, assuming people can't buy ships at station A and automatically transport them to station B and sell them for a profit (can't now even if you fly it).

Home stations are the key. Build your rep in your system, be someone to them, help them recover. If the system ran like that, we'd be in hog heaven.
 

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