Stormland + Oculus exclusivity and which VR system has the best hand controllers

Point of order, this is an Oculus exclusive so it can't be the next big must have VR game (any more than lone echo was) as it excludes more than half the VR market (more if you include PSVR). At best it's the next big Oculus game, which just like all the other Oculus exclusives should be boycotted by anyone who actually wants to see an open and consumer friendly VR market.
 
Is it really AAA?

Point of order, this is an Oculus exclusive so it can't be the next big must have VR game (any more than lone echo was) as it excludes more than half the VR market (more if you include PSVR). At best it's the next big Oculus game, which just like all the other Oculus exclusives should be boycotted by anyone who actually wants to see an open and consumer friendly VR market.

Sheesh you guys are picky :p OK, I've reworded the OP (and sorry WeirdWizard but I will be buying it).
 
Sheesh you guys are picky :p OK, I've reworded the OP (and sorry WeirdWizard but I will be buying it).
You should really think about it for a bit. Honestly its easy as an oculus owner to be blase about this at the moment as they're they only ones pulling this exclusivity nonsense. But if consumers support it then others will follow and the you'll find suddenly "the next big VR game" may be locked to a different headset to the one you happen to own. Also think about what happens in a couple of years when you want to upgrade to a new headset, if you've bought into the Oculus VR exclusivity ploy then you have to choose between keeping access to your existing game library and therefore being forced to buy the next Oculus headset or being able to choose whichever is the best or most suitable for you from the entire VR headset market. This is a really major limiting factor that is the whole reason why Oculus are so keen on exclusivity, it essentially locks you in to their ecosystem.

Now I'm sure someone is going to come along and tell me it's fine because of OpenXR, but until that actually emerges as a working standard and we see that Oculus actually do fully implement and support it it's all just words. Right now Oculus are putting lots of resources into exclusivity and it's only fair to assume they're doing it as part of a longer term plan, locking people into their ecosystem makes perfect business sense and is great for them. but it's terrible for you. That is why supporting it damages the market as a whole.
 
My definition of an AAA game is one made by a big studio, but that's probably not the main definition. There are a lot of "indie" games that have a pretty hefty budget, but then you buy them and they are short, or they suffer in some way that a "real" AAA game like Fallout 4 VR or Elite wouldn't.

So when I say "is this really AAA", it's not an attack but a genuine question. Is it made by a big studio? Will it take tens of hours to complete? Is it a proper game or more of a high-graphics gimmick? I've been fooled too often in this VR market I'd be honestly happy to hear of another AAA game.

I am a bit spoiled though. I've already put over 70 hours into Fallout 4 VR and I've only seen maybe 1/10th of it, and I've put in at least 1500 hours into Elite in VR so......going to be hard to match that!

Also some "indie" games are awesome, like Subnautica. That ranks up there with some of the best of them.
 
You should really think about it for a bit. Honestly its easy as an oculus owner to be blase about this at the moment as they're they only ones pulling this exclusivity nonsense. But if consumers support it then others will follow and the you'll find suddenly "the next big VR game" may be locked to a different headset to the one you happen to own. Also think about what happens in a couple of years when you want to upgrade to a new headset, if you've bought into the Oculus VR exclusivity ploy then you have to choose between keeping access to your existing game library and therefore being forced to buy the next Oculus headset or being able to choose whichever is the best or most suitable for you from the entire VR headset market. This is a really major limiting factor that is the whole reason why Oculus are so keen on exclusivity, it essentially locks you in to their ecosystem.

Now I'm sure someone is going to come along and tell me it's fine because of OpenXR, but until that actually emerges as a working standard and we see that Oculus actually do fully implement and support it it's all just words. Right now Oculus are putting lots of resources into exclusivity and it's only fair to assume they're doing it as part of a longer term plan, locking people into their ecosystem makes perfect business sense and is great for them. but it's terrible for you. That is why supporting it damages the market as a whole.

Darn it ... now I feel guilty about it. I do love Oculus stuff tho', if my current headset broke I'd buy another CV1 and I dare say in the future I'll end up with whatever Santa Cruz turns into. So depriving myself of Stormland (and let's face it, the number of TRULY excellent games is pretty limited) would be a pretty altruistic gesture on my behalf. I'm just not sure I'm that good of a person.

People with Vive's can play things like Lone Echo tho' can't they? (using ReVive) So what's Oculus' official position on that? Have they openly said they're opposed to it? (and will try to prevent it and maybe even sue them?) or is their public stance on exclusivity more "flexible"?
 
Darn it ... now I feel guilty about it. I do love Oculus stuff tho', if my current headset broke I'd buy another CV1 and I dare say in the future I'll end up with whatever Santa Cruz turns into. So depriving myself of Stormland (and let's face it, the number of TRULY excellent games is pretty limited) would be a pretty altruistic gesture on my behalf. I'm just not sure I'm that good of a person.

People with Vive's can play things like Lone Echo tho' can't they? (using ReVive) So what's Oculus' official position on that? Have they openly said they're opposed to it? (and will try to prevent it and maybe even sue them?) or is their public stance on exclusivity more "flexible"?
Revive remains an unsupported hack, Oculus did block it once and after a significant backlash (and the statement from revives creator that to get it to work again he'd have to circumvent the Oculus DRM system) they backed down and their stated position now is that they have no intention of trying to prevent it from working. But Oculus make a lot of noise about supporting open systems and multiple headsets but don't back it up with any actual action. Meanwhile the exclusives keep coming. I'll be the first to applaud them when/if they open up their store to other headsets and open standards but until that actually happens they have to be judged on their actions and regardless they are still championing a policy that if the other headset makers adopted would fracture the market even more and everyone off. Recall the outcry when people thought SkyrimVR was going to be Vive exclusive. Of course it isn't and to this day Oculus remains the only manufacturer to lockout other PC vr headsets from games. Every single time people buy those exclusives accountants at HTC and Microsoft take note.
 
This is not the way I thought this post would go. :rolleyes:

Ho hum ... food for thought, thanks WeirdWizard! (that's a genuine thanks by the way and not a sarcastic one)
 
This is not the way I thought this post would go. :rolleyes:

Ho hum ... food for thought, thanks WeirdWizard! (that's a genuine thanks by the way and not a sarcastic one)

My pleasure, it's an issue I get rather riled up over unfortunately. I just don't want to see PC VR go the way of consoles, the PC games market is an example of how amazing open standards can be. As one last little twist of the knife I'll just add that if you do give in and buy this exclusive then imagine if you will a few years from now Frontier announce Elite Dangerous 2 and its a windows mixed reality exclusive title. Could you really complain if you've been supporting a rival companies exclusivity all this time? Food for thought.
 
Insomniac has a bit of a cult following from their PS dev days.

They where founded in 1990 has about 300 employees, is most famous for the Ratchet & Clank series, as well as Spyro.
Most of their games are filled with a slightly quirky sense of humor and comedic timing matched with well balanced game mechanics.

Their main strength is their ability to make games suitable for children, while still maintaining an edge and humor for the parents suffering through Spyro playthrough #4335.
And with Ratchet & Clank, a lot of 'sexual aid' jokes, with a modicum of S/m for good measure.

This is very likely going to be a complete blast and from their past history as dev's, definitely a buy from me.

They have already done a few other VR titles.
Edge of Nowhere, The Unspoken, and Feral Rites.
 
Also all Oculus titles not VR titles.

They are still VR titles - Get your pants untwisted there is no need for politics here. A PSVR game is still a VR game as much as an Oculus game is still a VR game.

Back on topic, yeah the game looks cool. I cannot wait to try it out.
 
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They are still VR titles - Get your pants untwisted there is no need for politics here. A PSVR game is still a VR game as much as an Oculus game is still a VR game.

Back on topic, yeah the game looks cool. I cannot wait to try it out.

Technically maybe, but when a game excludes more than half the market can it really be said to be a game in that market? At the very least is it not more honest to add the qualifier "Oculus" to make it clear this is not a game everyone with VR is going to be able to play.

If people listed a bunch of games as "console games" but they were PS4 exclusives do you not think someone might not rightly point out that as they only work on one of the three major consoles they aren't really "console" games they're PS4 games.

And it's not politics, I'm sure I don't need to explain that one too.
 
Technically maybe, but when a game excludes more than half the market can it really be said to be a game in that market? At the very least is it not more honest to add the qualifier "Oculus" to make it clear this is not a game everyone with VR is going to be able to play.

If people listed a bunch of games as "console games" but they were PS4 exclusives do you not think someone might not rightly point out that as they only work on one of the three major consoles they aren't really "console" games they're PS4 games.

And it's not politics, I'm sure I don't need to explain that one too.

It is totally your politics and there is no need to air them here or write posts ranting about Oculus exclusives telling people they should boycotte them. They might be your views but this really is not the place for that.
 
Not really sure why I read past the first post, there's been nothing but soapboxing and arguing. Oculus isn't the first to make exclusives, Nintendo survives on the concept alone. Let's leave it at that.

The trailer for this game looks incredible and I can't wait until it comes out.
 
It is totally your politics and there is no need to air them here or write posts ranting about Oculus exclusives telling people they should boycotte them. They might be your views but this really is not the place for that.

It is okay to ask Alec to point out that it's Oculus only.

Oculus exclusivity was a tick in the Cons column when I was deciding on which headset to buy. I did decide to go Oculus despite that failing. It is better for playing Elite.

I don't know which headset I'm going to buy next. There is a chance I'm going to swap suppliers, and so I take that fact into account when I'm buying games for my headset. I'm going to be able to keep playing games that I buy from Steam, whichever headset I go for.
 
The trailer for this game looks incredible and I can't wait until it comes out.

Cool, we are back on topic ... yeah, it looks awesome doesn't it. A bit like with Lone Echo they seem to have some nice mechanics for accessing your kit (e.g. turning your hand upside down to see the compass) and for interacting with the environment (e.g. squeezing ripe fruit or pulling a gun apart to salvage its components). The environment itself looks flippin' gorgeous and I can imagine things like those sandworm/dragon creatures being absolutely amazing in VR.

I do wonder about nausea with movement but, did I imagine it or was there an option to use teleport movement instead?

Generally tho' - I don't know but there was just something incredibly slick about the whole thing which reminded me of both Robo Recall and Lone Echo which makes me think this is gonna be really a good title!
 
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