Strange BGS activity

Weird Inf changes noted after conclusion of War. On several occasions in different systems I've noticed odd Inf changes at the conclusion of War. Winning faction temporary gains INF on war conclusion Tick then immediately after loses a lot of Inf, on what seems like another Tick. Latest example 2 warring Factions lose\gain approx 4% at conclusion of war, then within minutes losing faction gains 2%, winning faction loses 9%, System controlling faction gains 5%. anyone explain how/why this happens. ?
 
The "tick" is in two parts - generally referred to as "state" and "influence". If you look at the right time you can (usually briefly) see the intermediate data after only the first (state) part is complete.

The state part does include influence movements which are directly caused by states. So in this case, the state tick notes the war end, and applies the +/-4 change to the participants. Then a bit later, the influence tick applies normal influence movement to the system - after the conflict participants have been unlocked! - and moves them further.
 
Ok I understand the 2 tick stages, but when a faction is in War only its combat actions count and they only count to the war effort. So on the last day of war the 2 warring factions can't contribute to changing their Inf in anyway (combat counts to war ,other actions just lost?!) Is that how its supposed to work? or is that not how it works?
 
Ok I understand the 2 tick stages, but when a faction is in War only its combat actions count and they only count to the war effort. So on the last day of war the 2 warring factions can't contribute to changing their Inf in anyway (combat counts to war ,other actions just lost?!) Is that how its supposed to work? or is that not how it works?
this is not how it works (but probably is supposed to work, but doesn't since several patches ... at least since odyssey is live).
basically actions during the last tick of war and/or directly after state calculations are done, but influence calculations are not through yet are taken into account for new influence numbers.

exampel: state of election. standing is 3:3. bounty redeems do not count during the 7 days (0:0 to 3:3). but bounties redeemed since the last tick on the 8th day or directly after conflict ends will be taken into account.
 
this is not how it works (but probably is supposed to work, but doesn't since several patches ... at least since odyssey is live).
basically actions during the last tick of war and/or directly after state calculations are done, but influence calculations are not through yet are taken into account for new influence numbers.

exampel: state of election. standing is 3:3. bounty redeems do not count during the 7 days (0:0 to 3:3). but bounties redeemed since the last tick on the 8th day or directly after conflict ends will be taken into account.
i'll add that this does not include bounties redeemed during tick before an expansion into a system happens (via FC redemption office).
 
How do these state/influence stages work with expansions? For example if a faction is set to expand and invade system A at the next tick, but work is done to lower a faction in system B so that it will be the lowest non-native faction within expansion range, would the invasion actually go to system B since the expansion state should get resolved before the influence changes are made?
 
maybe @Ian Doncaster can answer that with some colonia edge case.

generally factions are inserted with +10 influence points/raw influence/gross/gain/you-name-it --- leading to 9,0909 influence points in a no-traffic/no-input system after expansion, after which influence calculations are applied. so i think expansions happen pre influence calculation.

therefore invasion should be decided by last ticks completed influence calculations taken into account as it is with retreat going through, or with expansion going pending.

but i have no exampel to back that up, also because an invasion leads to locked influence by invasion conflict, so it's actually hard to tell what have been the influence level "directly before" invasion.

it doesn't bother me much not to know though - if you work to get "that" invasion and not "those others" it should be very unlikely not to invade the system you want to go to if you have managed to set up the systems accordingly after the last tick - assuming you are not sniped or (much more likely) a victim of fate called random traffic.

generally the best way to get "that" expansion and "not those" is to lock all others non-native in range into conflicts during the 3 ticks expansion can happen, which is much easier with all the odyssey assets around these days.
 
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therefore invasion should be decided by last ticks completed influence calculations taken into account as it is with retreat going through
Yes, in terms of influence-tick effects, the destination should be decided by the influence visible once the previous tick is complete.

There are of course possibilities for state-tick changes on systems processed before the expansion source to alter the destination. Most interesting edge cases I've seen:
- a faction expanded to a system which wasn't even populated at the previous tick calculation
- a faction retreated from and then re-expanded to a system in the same tick
 
Yes, in terms of influence-tick effects, the destination should be decided by the influence visible once the previous tick is complete.
Yeah, so whatever influence you see today is what the expansion is using if it ends tomorrow. Same goes for Retreat. If you're below 2.5% today and the Retreat ends tomorrow then bye bye.

Expansions ending, Retreats ending & Conflicts while active always have first priority with the tick. Like my PMF's one system during conflicts would tick at about 12:30PM EST but when out of conflicts it would tick at 4:00pm EST.
 
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