Strange graphics issue with large ring system

I have videoed this in HIP 15980, but I have seen the same issue in other systems, where the visibility of some rings seems to depend entirely on the view angle of the pilot/ camera, regardless of the angle of the star light on the rings.
The video as linked shows the effect, with the weird 'invisible ring phenomena'.

Source: https://youtu.be/ALNUrHp_TWM


Screenshot_0138.png

The 1st attached image shows one example - you can see the shadow on the inner ring, and the very odd lighting on the outer ring. This was taken from around 2.3 ls from the planet.

Screenshot_0141.png

This second shot is from a slight different angle from the same position - you can see the sunward portion of the outer ring is now entirely invisible.

This effect happens On Ultra, Medium or Low graphics settings - there is no visible differences on the ring visibility between the settings. This is illustrated on the video.

Has anyone else seen this - or is there a good explanation for it - it seems uttlerly bizzare to me and more likely to be a bug.
 
Yes, it's been seen fairly extensively for quite a while. Occasionally the rings vanish altogether and require a relog to get them visible again, in case you want to navigate around them without an inadvertent collision event.
 
Yes, it's been seen fairly extensively for quite a while. Occasionally the rings vanish altogether and require a relog to get them visible again, in case you want to navigate around them without an inadvertent collision event.
Is there a filed bug that you know of - for some reason I wasnt able to file one ?
 
Back
Top Bottom