Strange problem while trading with a carrier

Never traded with a fleet carrier before, so what i'm going to discuss could be normal beaviour ( but i really think it's not )

Yersteday via the Elite traders sub reddit i saw that in a system near my present location a player requested his carrier to be loaded with bertrandite, gallite and indite from a nearby station. I took my T9, landed on the carrier to check that buying order was still open, then docked in the nearby station and checked that the materials needed were present, and that the profit was real.

Having done that i started buying the materials and then sell them to the carrier. Here comes the strange thing. Every time i wanted to sell the materials to the carrier i had to sell them twice to see them disappear from my cargo bay.

I went on till the the buy order was complete. The effective profit was what i expected. Later gave a look at my inara account, and it reports that my profit from the session is twice the amount of what it's shown ingame.

Is it normal ?

There is a way to bring back my credit balance as shown in Inara to it's real level ?
 
There is a bug with 'trade' in FCs since U10 (I think) where both buying and selling requires 2 visits to the market to register. (it is the same with Secure storage also)
Even more fun, if one had been, for example, BH'ing in a Haz Res for mats, and collectors have picked up the odd bit of 'stolen' cargo, it can no longer be transferred straight from FC hold to ship hold in EDO. A sell order has to be created in Secure Storage!

Both of these issues are exclusive to EDO and Horizons behaves normally.
EDO also has the 'underpowered thrusters' bug which is most noticable with big ships (the Cutter being the worst) which, once more, doesn't exist in Horizons.

Fingers crossed that these bugs are on the list in U12, although I'm not holding my breath!
 
Never traded with a fleet carrier before, so what i'm going to discuss could be normal beaviour ( but i really think it's not )

Yersteday via the Elite traders sub reddit i saw that in a system near my present location a player requested his carrier to be loaded with bertrandite, gallite and indite from a nearby station. I took my T9, landed on the carrier to check that buying order was still open, then docked in the nearby station and checked that the materials needed were present, and that the profit was real.

Having done that i started buying the materials and then sell them to the carrier. Here comes the strange thing. Every time i wanted to sell the materials to the carrier i had to sell them twice to see them disappear from my cargo bay.

I went on till the the buy order was complete. The effective profit was what i expected. Later gave a look at my inara account, and it reports that my profit from the session is twice the amount of what it's shown ingame.

Is it normal ?

There is a way to bring back my credit balance as shown in Inara to it's real level ?

There's a bug where the FC cargo transfer doesn't update until you log off and back on I believe, others will clarify soon enough.
 
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Ah, so that's why my cargo hold appeared "empty" after I bought from a carrier. Was starting to panic as the credits had gone.
In the 'good old days' fulfilling a FC "buy order" with stolen goods would leave them invisible to the FC owner unless they had Secure Storage installed, now they just show up with the stolen tag. Those were fun days... (Secure storage launders the stolen tag for the FC owner, permitting stolen goods to be sold on a normal market - but reappears if sold to another FC, and this couldn't be removed by the 'buying' FC)
 
FWIW it's mostly a cosmetic bug, the transaction itself (cargo as well as credits) completes normally on the first try. What fails to update is the ships manifest and mass, which in turn affects thruster performance and jump range. Though that isn't necessarily a bad thing as it works both ways - accessing any market will clear the bug and so will happen automatically anyways. Ignoring the bug entirely then causes the cargo to be transported twice at full mass during loading but twice at zero mass during unloading, effectively canceling each other out.
 
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