Stretching on triple monitors

Hey guys,

Is there any way to get rid of this stretching on the side monitors with a triple monitor setup?

I had heard that Elite: Dangerous doesn't support it, and that the only way to get rid of the stretching is to render each screen independently. I was just curious if anyone had solved this issue yet, or if there are tricks to get this to work without the stretching.

Any ideas?
 
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Frontier like it that way. It's how they want it to look.

It's looked like that since the first Alpha release that supported triple monitors (Alpha 2 or 3, back over two years ago now).


It's excrement, but that is what Frontier want.
 
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Frontier like it that way. It's how they want it to look.

It's looked like that since the first Alpha release that supported triple monitors (Alpha 2 or 3, back over two years ago now).


It's excrement, but that is what Frontier want.


It's hard for me to believe Frontier want it to look this way. Perhaps they just haven't prioritized this type of setup because not everyone has it, and they're trying to get other things working first?

Either way, if anyone has any suggestions or fixes, I'm all ears.
 
Every game I played back when I was using a triple monitor eyefinity setup looked that way. It always bugged me too; but I think it may be "driver-level" intentional as I have heard the screens are expected to be in line with each other, not forming a pseudo-curve as most people actually arrange them.
 
All games look normal up to an aspect ratio of 21-9. After that Eyefinity and nvidia surround stretch the rest out.
for some reason it won't let me upload example images :(
 
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I kind of like the stretching at the sides - I use it as a crude "zoom" to see what distant things are.


DITTO.

I find it useful when requesting docking at outposts. With the zoom view you have a better chance of seeing where the landing pad is hiding this time. The default of "always on the other side" is not 100% true. Mostly, but not always.
 
AFAIK the game doesn't even know about the three screens - my understanding is that we trick it using third party drivers (nvidia/AMD) into thinking that the single screen it is drawing on is triple-wide, which means all screen are supposedly in-line and flat to each other, which means crazy stretching if your head is too far from the surface of the center screen and they're not all arranged flat to each other.

I assume that there is actually no stretching if you view the monitors the way the game assumes you must be viewing the screen (the stretching will be canceled out by the distortion of viewing the far screen edges at an extreme angle), but I have no interest in rearranging my monitors. I hope they add multi-monitor support!
 
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Hey guys,

Is there any way to get rid of this stretching on the side monitors with a triple monitor setup?

I had heard that Elite: Dangerous doesn't support it, and that the only way to get rid of the stretching is to render each screen independently. I was just curious if anyone had solved this issue yet, or if there are tricks to get this to work without the stretching.

Any ideas?
You can edit your fov, just remember Elite users vfov not hfov, when you calculate it, and edit it into your graphic config file.
 
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