Striking distance - brake for nothing

Greetings fellow venturers. Now that I have a connection error and am waiting for the servers to return, I thought I'd share a way that I've kept myself entertained in the deep dark on the way to Sag A, when deciding to make a 1 kylie jump towards the goal. I was making headway until my first cluster of neutron stars, but after turning religious about scanning all major bodies in all neutron systems, my itchy feet are back and I'm back on the high speed Sag A express (for about 1-2 hours a night, anyway)

All you need to know for this is that I'm in a DBX with a 4A scoop, so this technique may not be as much fun in an Asp with a 6A - or at least, the thrills (such as they are) will be much shorter.

The basic premise of the 1 kylie kick is simple - until you hit your final destination, which in my rig is about 27 - 30 jumps away, no brakes. That's right, it's full speed all the way - which may not sound like much, until two of those jumps turn out to be T-class no scoopers, and you need half a tank full from a small M class star while you scream over the surface at 1/3 the speed of light trying to keep up with the curve, fill up and not plummet towards a few percent more damage to your integrity (hull or otherwise)

As you skim over the surface of the scoopable ones, hit the Advanced Scanner and collect 500 apiece for the planetary bodies - but in my opinion, if you're just passing through and have no intention of sticking around, it's kind of bad form to poach the star.

And finally, when the tank's full or thereabouts, peel off towards the next jump, which I usually have lined up on the vertical axis. There's always some OCD pleasure to be taken on the occasions when the jump brackets hove into view just as the tank fills up with a thud and it's just a parabolic sling towards the next 32ly.

And before the jump, you have the option while building up speed away from the star to look at the system map - no-one wants to be left out when it comes to an ELW ... or you can chose to avoid looking at the system map at all, if you're feeling in a militantly focused kind of mood.

I'm only a pathfinder, but I intend to head to the neutron fields and get all religious on the scanning tip again before getting back in time for Horizons - and then see what the new worlds have to offer.

Safe flying Commanders!
 
Glad to see there's another CMDR who takes the same approach as me. It's great fun with no brakes. My typical playstyle is to take this no-brake approach for the first kylie every time I log in, scooping, ADSing, and checking for ELWs at every system until I can mark off another kylie on my route. Then I take it slow, select systems by hand, and scan everything in the systems, unless they're all ice balls. I also consider it bad form to nab the star unless you nab the rest of the system as well, though I have been guilty of that myself.
 
i only do that on the way back, i'm kinda in a hurry and scooping while travelling makes it way easier. i just pay attention i don't run into a huge brown dwarf field like i did last time and nearly ran out of juice. Usually i top off my fuel long before i line up with the next jump. When the scan show many bodies found i check the system map but only stp if i see ELW's, more than potential 2 terraformables or a combo os teraformables, ammonia's, jovian and gas giants with potential life on them(and of course more than 3 extra, closeby stars). of course if i run accidentally into a neutron, O class or B class its a different story.
 
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