Struggling to find the correct settings for Elite and Oculus

Hi Guys,

I have a ryzen 1700 with 1080ti graphics card, however I find myself struggling to get elite setup with the oculus rift, looking any where decent while also getting a decent frame rate.


I have watched some videos and read the forums but I'm confused over what settings I should be changing and the difference mainly between setting supersampling in Game and setting per - pixel density in the oculus rift debug tool.

Also if you run the game through steam vr does the oculus rift debug per pixel setting even apply?

If I set per pixel density to 1.5 in the debug tool and super sampling in game to 1.5 is this effectively doubling up on super sampling.

I find it difficult for my system to maintain the 90 fps and often drops below 45 fps.

is there anywhere that can explain clearly the difference in the various settings what they give you and how best to setup elite to get the most performance and visuals out of it?
 
o7 CMDR
Unfortunately a lot of Rift setup info on the internet is out of date or applies to older Gfx cards.

I'm using i7-8700k clocked at 4.7Ghz and a GTX 1070. I have a pretty good experience with the following:

  • Model Draw Dristance - Max
  • Texture Quality - High
  • Shadow Quality / Bloom / Blur / DOF / AA / AO - Off
  • SS - 1.0
  • Environmental Quality - Ultra
  • FX Quality - Medium
  • Reflections / Material - Low
  • HMD - 1.5
  • Galaxy map - High
  • Terrain - Ultra
  • Terrain LOD - High
  • Terrain material - Low
  • Terrain sampler - Medium
  • Jet cones / Volumetric effects - Low

Re your points

  1. Oculus Debug tool - you dont need to use it with Elite. Just change the HMD setting to 1.5 within the game, it makes a big difference
  2. Steam vr - I don't use the steam version, so can't comment on this
  3. Supersampling - If you cange HMD to 1.5, you don't need to bother with SS
  4. I dont bother checking the FPS counter. As long as the game is smooth and there aren't any consistently annoying skipped frames, I'm happy

I suggest try the above settings, then tweak them slowly to your likely. When tweaking, just change 1 or 2 settings, play it for a bit before changing anything else. It took me several weeks to get the settings I liked and even now, I could tweak them a bit more!

Good luck CMDR
 
o7 CMDR
Unfortunately a lot of Rift setup info on the internet is out of date or applies to older Gfx cards.

I'm using i7-8700k clocked at 4.7Ghz and a GTX 1070. I have a pretty good experience with the following:

  • Model Draw Dristance - Max
  • Texture Quality - High
  • Shadow Quality / Bloom / Blur / DOF / AA / AO - Off
  • SS - 1.0
  • Environmental Quality - Ultra
  • FX Quality - Medium
  • Reflections / Material - Low
  • HMD - 1.5
  • Galaxy map - High
  • Terrain - Ultra
  • Terrain LOD - High
  • Terrain material - Low
  • Terrain sampler - Medium
  • Jet cones / Volumetric effects - Low

Re your points

  1. Oculus Debug tool - you dont need to use it with Elite. Just change the HMD setting to 1.5 within the game, it makes a big difference
  2. Steam vr - I don't use the steam version, so can't comment on this
  3. Supersampling - If you cange HMD to 1.5, you don't need to bother with SS
  4. I dont bother checking the FPS counter. As long as the game is smooth and there aren't any consistently annoying skipped frames, I'm happy

I suggest try the above settings, then tweak them slowly to your likely. When tweaking, just change 1 or 2 settings, play it for a bit before changing anything else. It took me several weeks to get the settings I liked and even now, I could tweak them a bit more!

Good luck CMDR

Thanks for that, I will try these settings this evening and see how I get on.

I think my biggest question in my own head was if the per pixel density settings in oculus debug tool would over ride the ss settings in elite.

and for steam vr if you the oculus debug tool overrides the SS setting in that and if that in turn over rides the in game ss settings.

There are so many different places to change SS I don't know which is actually being applied or given the low fps I seem to be getting if there all being applied on top of each other.

Do you recommend the per pixel density is set to 0 in the Oculus debug tool and just go with the in game settings?
 
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If you are using Windows 10 (with the Creator update) I would suggest you go into the Windows Settings menu. There will (now) be one option called Gaming. Within that there are several other options. Go into Game DVR and turn it off, and then go into Game Bar and turn that off as well. These (by default) are recording your gaming (so you can, if you choose, post the videos on-line),and are grabbing resources with both hands!
 
If you are using Windows 10 (with the Creator update) I would suggest you go into the Windows Settings menu. There will (now) be one option called Gaming. Within that there are several other options. Go into Game DVR and turn it off, and then go into Game Bar and turn that off as well. These (by default) are recording your gaming (so you can, if you choose, post the videos on-line),and are grabbing resources with both hands!

Thanks I did not know about this, it must have an effect on fps as well. I'll turn this off tonight.

Why do MS turn on these things by default is beyond me.
 
Do you recommend the per pixel density is set to 0 in the Oculus debug tool and just go with the in game settings?

I keep Oculus debug tool at default settings when playing Elite. Personally, I like to keep things simple and only change in-game HMD to 1.5, then I play around with the non-VR settings to get a good experience. Up-sample this, just to down-grade it then super-scale it back up again...... Is it really necessary? ICB trying to figure it all out for the negligible (if any) visual/performance impact.

All that said, you're not currently going to get as good clarity/fps with Rift compared to playing 1440p or 4K with DSR on a monitor. However, full immersion in a 3D VR environment is significantly better than looking at a flat image. I expect we'll have to wait until the 2nd or even 3rd gen of VR sets to get really special eye candy.
 
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hit CTRL 1 also to turn off ASW and see what your rates are. ASW chops your framerate in half to keep things smooth while you could just be dropping below the 90 threshold barely
 
This is mine i7 6700k 4.6 1080 TI (OC) I find this for me is mostly 90fps, as you can see there a lot off different settings its trial and error you have to find your own settings that suit your system and taste,
sometimes graphics drivers get released stuff things up too, I like to have 90fps so if I have too I change all settings to high, this is with in-game setting no oculus debug tool, CTRL ALT F will show you in-game FPS.

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This is mine i7 6700k 4.6 1080 TI (OC) I find this for me is mostly 90fps, as you can see there a lot off different settings its trial and error you have to find your own settings that suit your system and taste,
sometimes graphics drivers get released stuff things up too, I like to have 90fps so if I have too I change all settings to high, this is with in-game setting no oculus debug tool, CTRL ALT F will show you in-game FPS.



Thanks for that, I think my main issue was the windows recording my game in the background without my realising it.

Now that's disabled I tried your settings and I'm getting about 90fps - although it dips down to about 78 sometimes in stations.

I'm still trying to figure out if the per pixel setting over rides the in game HMD settings
 
Thanks for that, I think my main issue was the windows recording my game in the background without my realising it.

Now that's disabled I tried your settings and I'm getting about 90fps - although it dips down to about 78 sometimes in stations.

I'm still trying to figure out if the per pixel setting over rides the in game HMD settings

Just forget about using the Oculus debug tool for Elite. It won't override the in-game HMD or SS settings, but will multiply on top of them, and that will just give you bad performance. Start with in-game SS x1 and HMD x1.5 and go from there. With your hardware, I would expect you can bump things up a bit from there, especially if you're willing to let ASW work its magic when you're in stations or RES.

For optimal clarity with HUD elements, make sure you're using an alternate HUD color scheme, preferably one with greens and blues. Check out the built-in profiles in Dr. Kaii's tool. And remember to temper your expectations; as stated above, we're not to the point where we can get the same resolution as monitors, but hopefully the incredible immersion will be worth it to you.
 
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