Engineers Stuck after Powerplant upgrade class1 in FARSEER INC

Hi Commanders,

this evening I had a small desaster. I went to FARSEER INC with my cutter to get my first upgrade for my Powerplant. After I applied the upgrade (Overcharged Class 1) the Thruster instantly disabled and I could not reaktivate it. I can activate and deactivate any other module except of the thrusters. I have removed all mods I had applied to other modules, no changes.

Did someone encounter this behavior too?

My bug report today.

https://forums.frontier.co.uk/showthread.php?t=255169

Cheers Barthok
 
Ok I did it... I self destruct... I pay 47 Mill Creds and anything went normal... 27.05.016.22:52 GMT +1 . This was a Bug but I don't bother with the engineermods anymore as long It issn't bugfree! Hopefully the community read this and avoid the bug I had.
 
Sounds like they shut off like when you land on the surface, next time hit launch and then thrust up and they will activate again.
 
Sounds like they shut off like when you land on the surface, next time hit launch and then thrust up and they will activate again.

There is an missunderstanding mate. I was at the docking bay of Farseer INC. The Thruster shut down wenn I applied the engineermod to the powerplant. You can't disable or enable the thrusters with the pip under modules. The pip was without function (shown off) and the thrusters couldn't managed anymore. I have bought a 8d thruster there, in hope, there is something wrong with the thrusters (A8) that are build-in in my cutter. Any other module I could power on an off, except of the thruster module. Hopefully that will me noted and fixed by FD.
 
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There is an missunderstanding mate. I was at the docking bay of Farseer INC. The Thruster shut down wenn I applied the engineermod to the powerplant. You can't disable or enable the thrusters with the pip under modules. The pip was without function (shown off) and the thrusters couldn't managed anymore. I have bought a 8d thruster there, in hope, there is something wrong with the thrusters (A8) that are fitted in my cutter. Any other module I could power on an off, except of the thruster module. Hopefully that will me noted and fixed by FD.
All you had to do was hit launch on the menu and it would have been fine. Contact support and get your credits back btw.
 
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When you modify a module, it resets the power group of that module to 1. Look at your modules panel on the right ship HUD screen and make sure you are not exceeding your power limits - if you're over 100% and everything is in one power group it will not work.
 
All you had to do was hit launch on the menu and it would have been fine. Contact support and get your credits back btw.

I tried this. I hit launch, because I had nothing to lose... I'd like to play this weekend and I bet that the support is in weekend. Anyways nothing changed. Thrusters were offline, pip in modules could not be activated. Then I hit selfdestruct because I stand on the landingpad of the engineerbase.

But thanks.

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When you modify a module, it resets the power group of that module to 1. Look at your modules panel on the right ship HUD screen and make sure you are not exceeding your power limits - if you're over 100% and everything is in one power group it will not work.

I've checked this twice. The group was right, and for testing purposes I shut down all not needed Modules/Weapons. I even bought a 8 d thruster in FARSEER Inc to test this out. This Module was disabled too.
 
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OMG, you guy's are right. I had the second incident few seconds ago. The same behavior, the only difference this time was I had not mod a module. I've just landed the ship on a landing pad and the thruster went off... good grief! I had only to push the thruster button as when I start from the planet surface... 47 mill for nothing ... argghhh...
 
OMG, you guy's are right. I had the second incident few seconds ago. The same behavior, the only difference this time was I had not mod a module. I've just landed the ship on a landing pad and the thruster went off... good grief! I had only to push the thruster button as when I start from the planet surface... 47 mill for nothing ... argghhh...

Yeah on the surface you need to thrust up to take off unlike stations. Again try and contact support and ask for a refund. 99% sure they will help you out. They could be the best customer support on Earth.
 
However, it still looks like your Power Module Priorities are not set best
e.g. flight & shields to 1, weapons to 2, FSD & Scoop to 3, Cargo 4 (or OFF).
You can test if it can fly whilst docked by switching OFF all Hardpoints.
Then test if it may fire whilst docked by adding Priorities 2.
You can sometimes get even 120% overall Output power to work.
If you get it dead on 100% (for either ALL or All Without Hardpoints and the Hardpoints going ON will cut off those you can not use anyways) then sometimes you can get 99% and it works, or 100% and it works, OR 100% and it won't work as it is just slightly over e.g. 100.1%. Yes that is annoying but hope not an issue in 2.1
 
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However, it still looks like your Power Module Priorities are not set best
e.g. flight & shields to 1, weapons to 2, FSD & Scoop to 3, Cargo 4 (or OFF).
You can test if it can fly whilst docked by switching OFF all Hardpoints.
Then test if it may fire whilst docked by adding Priorities 2.
You can sometimes get even 120% overall Output power to work.
If you get it dead on 100% (for either ALL or All Without Hardpoints and the Hardpoints going ON will cut off those you can not use anyways) then sometimes you can get 99% and it works, or 100% and it works, OR 100% and it won't work as it is just slightly over e.g. 100.1%. Yes that is annoying but hope not an issue in 2.1

Read the thread.
 
Something I already mentioned in beta seems to happen. I only saw it upgrading my FSD but it can well be happening with other modules as well. If you maxed out your mass by adding cargo racks and it is close to the max mass of your thrusters this can be the problem. Your max mass can decrease by modifications. If your mass is then over the max mass of the ship you cannot start.

Solution: Sell cargo racks if possible or upgrade thrusters if possible.
 
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Yeah on the surface you need to thrust up to take off unlike stations. Again try and contact support and ask for a refund. 99% sure they will help you out. They could be the best customer support on Earth.

I don't get it. What are people using to take off inside stations other than thrust up? You need to get off the pad, don't you?
 
Hi Commanders,

this evening I had a small desaster. I went to FARSEER INC with my cutter to get my first upgrade for my Powerplant. After I applied the upgrade (Overcharged Class 1) the Thruster instantly disabled and I could not reaktivate it. I can activate and deactivate any other module except of the thrusters. I have removed all mods I had applied to other modules, no changes.

Did someone encounter this behavior too?

My bug report today.

https://forums.frontier.co.uk/showthread.php?t=255169

Cheers Barthok
Jesus.... You just had to hold "R" button and you would fly up normally like you would if you landed somewhere at planet's surface....
Congrats on 47 lost millions, tho.
 
After modifying my engines at Elvira's place I think I am now about to lose my Anaconda ingloriously on the landing pad. My thrusters would not come online whatever I tried, clicking on activate, rebooting/repairing, restarting the game. No way to take off or to get back into the hangar. The last thing I saw was the loitering warning at 20 seconds left. By the time I log back in I will probably see my ship being destroyed, and no guarantee that the thrusters will work again after paying 26 million rebuy. I have seen many more CMDRs posting about this problem on the forums. There are several threads about this bug, some with video's. Frontier should by now be aware of this problem and realise that it really is a bug which has nothing to do with power management, They should start compensating every CMDR who has lost a ship because of this little piece of faulty game design, so we can go back into the game and perhaps even dare to go back to the engineers for more modifications.
 
Its a Power Distribution problem - at least for me it was first time this happened, modules go off after modifying some modules and come online again - tho sometimes due to modification ( also swapping modules ) resets some of the power distri levels - which you will have to check whats possible in the hangar. Redistributing thoose again correctly - and not just essential makes the module come back online. Tho after thrusters had been disabled you have to UP start as mentioned before.


Maybe there should be a warning if you exceed Power / Mass Limits of your modules - i always do the math beforehand now. But thats just me ( Numbers ! Nuuuuuumbers <3 ) :D

EDIT: And aye straight to Orbit: -> Launch 1.6

Cheers!
 
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As a last resort I restarted the game in non-Horizons mode, expecting to see the rebuy screen anyway, but to my surprise I am alive and kicking, floating in space outside Elvira Martuuk's place, thrusters online again! It is tempting to leave a planetary base or the surface every time by restarting in non-Horizons mode, but it seems essential to do so when you are in real trouble on the surface. Still, I'd prefer Frontier to fix the (almost) fatal bugs I have experienced in Horizons so far and play the game without having to use exploits.
 
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