I've been interested in Elite: Dangerous for quite a while now, and I'd probably be playing it right now if it weren't for one thing: everything is so damn expensive, especially when compared with the rewards. For instance, a recent video that Scott Manley did. He scanned about a dozen systems, probably more, and for several hours of work, he got... 129 kCr. That's about one decent gun for 20 hours of work. I don't know about you, but something about that just doesn't feel right. It's the same for this station building mechanic, the top three contributors to a new station get... 100 kCr. A tiny reward, compared to how much the materials would cost. Bounty hunting has some of the same problems, it's a lot of work for very little reward unless you get supremely lucky and face somebody with a very high bounty (and live to tell the tale). Add to this the fact that ships and equipment are so horrifically overpriced, and you get a system that, while it adds a *lot* of play time, it's not actually all that fun. I'm not saying that rewards need to increase, necessarily, but I am saying that the rewards need to increase in proportion to the equipment prices. I just want to fly my damn spaceships, I don't want to have to grind for weeks upon weeks to get good ones.