Stupid Animals - Stupid Protesters

I don't want to turn off animal welfare just to keep protesters away when the animals want to hide. I have had so many animals get "stressed" and I can't put enough hiding places in their habitat to get them to stop this. I have even moved the animal into a safer place only to have them run back out and directly back to the location where they were. Protesters show up almost immediately and people complain.

I've got ambient speakers, lots of tall grass, trees, and caves to hide. Please be reasonable!!!
 

HeatherG

Volunteer Moderator
What you would need is 1 way glass for the barriers. That'll take care of the stressed animals in no time.
 
This habitat has the animals below a suspended walkway where the people can watch them. This usually doesn't cause any problem with animal stress, but for these clouded leopards it is.
 
What you would need is 1 way glass for the barriers. That'll take care of the stressed animals in no time.
Absolutely this. Number one suggestion. If that doesn't work there's always the ambient speakers, the do not disturb as well (that and the do not feed signs are not just decorative!) And plenty of hiding places. And then...well, you may always have a really weird case where the animals just won't be happy. (my bongos in one zoo).

Piggybacking out of this - the "stupid animal/protester" one, is the temperature related ones. Not where it's too cold or hot overall for the animal, the one where 99% of the habitat is in the ideal range but they pick the 1% spot to hang out and then are unhappy with the temperature - too hot/cold? then...I don't know....move to another, any other, spot. Or even worse, stand under the water which seems to be coded to cool them down, though I may just be imagining that.
 
I've got speakers, do not disturb, hiding places... etc. Can't do the one way glass as there aren't really any walls in the habitat. Let me try and attach a screenshot...
There's even a very private hiding spot in the back way away from all the people. Shown in pic 2
Mr. Piggyback, I know that one too. I have a polarbear habitat where the bear just has to swim to the tiny warm spot and stay there.
 
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It looks like your habitat is still too 'open for view'. As in, the animals can't get to a place where they can't be observed, because there are paths all around. Even in the caves you built, the guests can still observe them, that's what it looks like at least. So the animals can't get away from prying eyes.
 
It was already officially confirmed that Environment Speakers don't help. Depending on where in the Zoo the Enclosure is located, you might be able to use some Advertisement Signs for other Enclosures, so less People will be there at once. My Flamingos were stressed all the Time and the Advertisement Billboards helped a lot because the People immediately moved to the Chimpanzees instead of everyone staring at the Flamingos at once
 
It looks like your habitat is still too 'open for view'. As in, the animals can't get to a place where they can't be observed, because there are paths all around. Even in the caves you built, the guests can still observe them, that's what it looks like at least. So the animals can't get away from prying eyes.
This, and this is mostly because of the overpass through the habitat (which don't seem to work with many animal types).
 
I did move one of the climbing platforms further away from the "flying bridge" and it helped to a great degree. There are still a couple locations where they get stressed even when on the ground. The cave I built is purposely back where none of the visitors can even see it. The animals just don't go there to hide when they are stressed. I think certain animals just don't have their motivations set right or something, so they actually do try to hide.
 
As I understand it, ambient speakers don't do anything for the animals and are just there for sound effects for guests.

The only thing that seems to help is to have one way glass and to make sure food, water, enrichments etc. are available well back from the barriers in hidden parts of the enclosure. I haven't seen a clear pattern with the do not disturb signs. They may help a bit. I've found the animal stress to be a major issue in timed scenarios and some of the career scenarios, where you are usually pinched for money and staff, and they never seem to have one-way barriers enabled unless you pull one of your mechanics out of maintenance duties to research it (and it takes forever for them to do this too).

I was trying to do the Oregon zoo one the other day, and I decided I really do hate having springbok. They are very precious, delicate little snowflakes that are obviously not suited for captivity :cry:

It does limit one's ability to experiment with different designs and aesthetics for certain habitats, and guests then get annoyed because they can't see the animals well. I've had to move shy, and even neutral, animals out of habitats with elevated viewing areas, for instance, and out of habitats with cute fences set up with null barriers once guest numbers get to a certain level. Until there's the option to limit guest numbers in certain areas of the zoo, it limits how you can set up habitats.

As an aside, it seems the protesters add to the animals' stress with their shouting and waving signs around.

I don't know how the protesters can show up so fast, or how they have any clue that animals are stressed the second I get the notice. But it's also not clear why they would ever stop protesting, since most of these folks (in real life) are against zoos in general, and once they decide one is "bad" they aren't likely to quit. So gratitude for small favors.
 
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