Hardware & Technical Stupidating My Controls: Help Me Add Even Moar Things

Lots of new things in store for my upcoming gameplay. I haven't done much SRVing in the past but am looking at getting dirtside more. The new supercam is in place. Also interested in picking up full-FAO skills for fun and for killing; I've been seeing a lot more pure combat recently. An inevitable control scheme update to help with this stuff is enroute, so I need some advice. I seem to retain my setup skills on a per-setup basis, and offload all the data right away. .____. Re-brain me!

Kitwise, I have a full CH Pro HOTAS with a Fighterstick, Throttle and pedals. I have the software but haven't touched it in forever so count me a noob there. Mouse is a wired Logitech G600 with awkwardly-usable-for-me side panel of 12 buttons which aren't set up for anything on Elite; mouse primary use is a backup freelook control. The keyset is the stupid-yet-shiny Razer Black Widow X Chroma with the per-key color and pattern setting. It is so silly but I like it. I also have a PS3 controller with a full minikeyboard; this is not yet used.

Desk has the keyboard on the top, with the stick and throttle parked on the keyboard pullout on a sheet of kitchen counter antislip mat; the pullout is braced so it doesn't slip or retract, and provides another bracing point for the sticks without making the setup hard-pinned to the desk so I can move the sticks for keyboard-mouse gaming. The CH stuff is pretty light touch so unless I start flailing like I have palsy they stay solid.


For ship controls and moving into FAO-only flight, I'm thinking I want to map my vertical thruster controls to my pedal toe sweeps instead of to the digital buttons on the throttle handle. The lateral thrusters are on the thumbstick and I want that gradient control for my up/down. The pedal slide axis is my roll, and I think these may work well together. Currently the toes only work as buttons and not analog sweep input for thrusters, which I think might have something to do with the CH software so any advice about this or other controls of Elite are welcome.

For the SRV and supercam, I'm thinking the PS3 keyset controller might be more useful than trying to overlay on ship controls or reach for my keyboard past the HOTAS like my current cam setup. It's not bad for supertertiary things like Open Stealy Door, Gal and Sys maps, and redundant primary controls, but I think for dirt driving and filming the controller might be much smoother than M&K or HOTAS. There's a parking space for it right in front of the pullout bracers between the stick and throttle for easy access.

Throw anything required at this thread except even MOAR kit and rewiring; I'm not going that deep. :D
 
The toe brakes are two separate slider axes. To use them for thrusting you'll need a (quite simple) CMS script to merge them into a single regular axis.

Unfortunately, I'm away from my ED PC and no where near confident enough with CMS to attempt to reproduce the script I use and post it untested. I'm sure somebody else will come along and share one before then, but if you don't have it sorted in a couple of days when I get home I'll post mine.
 
This assumes your pedals are DX device 3, and the left and right toe brakes are sliders 0 and 1 respectively. You can configure that to match your setup by editing the numbers in 'js3.a1' and 'js3.a2'. It also assumes you'll be using CMS axis #1 for your merged axis, but you can of course change that to another number by editing 'cms.a1'.

Here are a set of screenshots showing the corresponding settings, which will no doubt be clearer than my attempt to describe them would be. You can use whichever letter you want for the CMS axis as long as it doesn't conflict with another axis.
RoYL3m8.png

nQXZRs5.png

uCVAsCP.png
Slap the below into the script editor, hit download and run in mapped mode and you should be set. Just assign it to the thrust axis in ED by pressing either toe brake.

Code:
%define LPEDAL js3.a1;
%define RPEDAL js3.a2;
cms.a1 = (128+(RPEDAL/2))-(LPEDAL/2);

Edit: One thing to note is that the brakes will proportionately counteract each other if you press them both at once. So full right brake and half left brake equals quarter right.
 
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A G13 keypad, try and get the joystick and throttle by your side rather than on a desk in front of you. 3DConnexion 3d mouse for great thruster control.
 
Hrm, everything seems to set up except the script. It's giving me an ERROR: (240) Error at "endScript" when I try to compile the script in CM Editor or Download the profile. I've tried C&P and a totally blank script and hand-typed everything, still the error.

NVM, formatting error; needed semicolons. Testing ensuing.


Edit: Woot, the cess has been sucked! Somehow my bindings got wiped for the stix but the controls are beyond second nature so I got them retuned easily and put the Next System and my headlook toggle on the former thruster buttons (also not disastrous to accidentally if I get confuzzled during retraining). The toe sweeps are now some great analogue thruster inputs! Feels very smooth to operate along with pedal slide roll. There's a few minor details to work out with some new deadzones but looks like flight parameter tweaking from here on. Thanks Gunnet!


Next phase will be the SRV, but I may need ONE piece of hardware to get a few moar extra USB slots on my comp.
 
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Sorry about the semicolons. No idea how I failed to copy them when I pulled the script from my profile. I'll add them to my post now just in case anybody looking to do the same thing reaches this page through a search in the future.

Glad to hear it worked out and that you're happy with toe brake thrusting :)
 
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