Subscription vs Seasons: there are many reasons why Frontier should switch methods

When I hear someone say Elite would be better off with a monthly subscription model rather than the current season model (paid expansions) my first gut reaction is “frack that”. However, upon considering it for a period of time and really pondering how that might affect the game, I have to say that I now feel like Frontier should make the transition to monthly subscription.

Let’s start with pricing. Originally Frontier wanted one season per year, that was the plan. At $60 per season ($45 for us with the discount) that would equate to $5 “per month” (or $3.75/mo with discount). That is what Frontier was planning to “charge” for playing Elite. This price pays for continual development and to maintain the servers.

With that in mind, a logical monthly subscription fee for Elite would be $5/mo, or possibly $3.75/mo if you buy the whole year up front, if they maybe discounted like that for players (same discount that existing owners now get for seasons). There are quite a few benefits to this method:


  1. The Marketable Feature Syndrome: One of the largest pros to a subscription model is that Frontier would no longer have to include a huge new shiny feature with every point update in order to “sell it”. They could instead regularly focus on core updates to the game and continual improvement upgrades, fleshing out existing mechanics and improving core tenants of the game with major development work on things like trading, exploration, mining, piracy, bounty hunting, Power Play, CQC, etc. They wouldn’t be forced to trot out gimmick updates to attract attention as a way to justify selling the season. Of course major new features and mechanics would still happen, they just wouldn’t have to be such a priority, especially while other areas of the game need developing too.

    I see so many people say that Elite needs core development but then they follow it up with statements like “it will never happen because Frontier can’t sell that”, or “they can’t lock core updates behind a season paywall”. So if the paywall is holding back the game’s development, then maybe the paywall just needs to go away.
  2. Player Cost Flexibility: In essence players would not be paying more than they were originally supposed to, however with the subscription model they can stop paying anytime they want to, say if life or finances get in the way, or even if they just get bored with the game. Then if an update adds a feature they want to play with they can simply re-subscribe. It actually gives players more flexibility and control over how much and when they want to pay.
  3. Frontier’s Budget: With a much more steady income the devs could cover costs better, even plan better, and then maybe they wouldn’t be so focused on Frontier Store content and developing new features to monetize. Maybe they’d even be more willing to include some cosmetic items which were actually earnable in game rather than in store. I’ve got nothing against the store and I’ve bought my fair share of paints from it, but there does seem to be a glaring lack of base level cosmetics in the game, some appetizers which might wet the appetite for the more fancy in store items. For example, no free default nameplate for ship names in 2.3.
  4. Online Server Costs: with a monthly income for the game, maybe Frontier could actually afford to transfer away from the P2P networking and support a more robust server architecture which is more apt to an online MMO style game? We’ve all felt the network and instance issues with Elite, and now it seems to be holding multicrew back from it’s greater potential too. A regular income stream might allow that to improve.


I’m sure a lot of people are strongly against the idea, but the more I think on it the more I like it, as long as it would free up Frontier to better support and develop the game. I feel like the season model, with it’s necessary huge new flashy marketable features every point update, simply isn’t serving the franchise as well as a monthly fee style of development coupled with more substantial but less glamorous updates would.

Okay, unleash the hounds, let me have all of the flak and vitrol which is coming my way now!
 
Curious I don't play this game every month so what happens if I allow a subscription to lapse?

Will I lose my account & progress?

Will I still have to pay money for cosmetics or will they be included in the sub?

Will the price of the sub go up with each additional add on to the game?

What will be the impact on the game when frontier has to worry about subscriber numbers?

Will it require significant downtime to change the game from p2p to a server based game?
 
1) What about people with lifetime passes? What about students with no cash, what about elderly people with no cash?

2) Elite doesn't have the largest playerbase to begin with, it's not terrible but it's not exactly overflowing.

3) I didn't buy a subscription game and neither did anyone here.


Tl:dr Would this break the NMS record for refunds?

(yes you did ask for flak and vitrol :))


Edit: I don't disagree with your points, I just see several major barriers to it working as you perceive. I do disagree with the core features bit, I think if they released 2.4 without a headline and just made the core better most people would be very excited.
 
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You can clear off* with any idea of a subscription model for playing elite.

I'm happy the way it is.... 30 quid for a season , and whatever it is for the paint packs, brass name plates and bobbleheads**

If I have to pay monthly to play.. then I'll play until it comes in and go off and play something else....... which means FDev LOSE money they would have got from me

Bill

*The swear filter forces me to be polite :D

** and fer gawds sake... give us a kerbal bobblehead and I'll give you money [mad]
 
1) What about people with lifetime passes? What about students with no cash, what about elderly people with no cash?

Lifetime pass holders never have to buy a single season for Elite currently, so under a subscription model I’d expect them to never have to pay the monthly fee at all. They would essentially be given a lifetime subscription at no cost.

As for people with no cash, the seasons cost money too. A theoretical subscription would simply be the exact same season price drawn out over a year’s time in much smaller increments, but in the end the exact same cost anyway. With the added flexibility of not paying for a month or two if you don’t want to or can’t, so it could actually end up cheaper for a lot of people versus the current season model (that is, if Frontier could get them out yearly like they want to).
 
Lifetime pass holders never have to buy a single season for Elite currently, so under a subscription model I’d expect them to never have to pay the monthly fee at all. They would essentially be given a lifetime subscription at no cost.

As for people with no cash, the seasons cost money too. A theoretical subscription would simply be the exact same season price drawn out over a year’s time in much smaller increments, but in the end the exact same cost anyway. With the added flexibility of not paying for a month or two if you don’t want to or can’t, so it could actually end up cheaper for a lot of people versus the current season model (that is, if Frontier could get them out yearly like they want to).

True but for a bit of background: I have the LEP. However, first getting the game I was a student and was living off baked beans at one point where I managed my money somewhat poorly. If Elite had gone subscription I'd have been forced to stop playing and (to be brutally honest) I probably wouldn't have ever come back.
I also wouldn't have bought it in the first place.

Either way though I think it's such a fundamental concept change that it'd require FDev to offer refunds or partial refunds depending on hours played.. Unlike currently where if I run out of enthusiasm or cash I can keep playing at my current season a subscription would mean I can't play at all and I don't think thats right.
 

Robert Maynard

Volunteer Moderator
Lifetime pass holders never have to buy a single season for Elite currently, so under a subscription model I’d expect them to never have to pay the monthly fee at all. They would essentially be given a lifetime subscription at no cost.

As for people with no cash, the seasons cost money too. A theoretical subscription would simply be the exact same season price drawn out over a year’s time in much smaller increments, but in the end the exact same cost anyway. With the added flexibility of not paying for a month or two if you don’t want to or can’t, so it could actually end up cheaper for a lot of people versus the current season model (that is, if Frontier could get them out yearly like they want to).

When a player buys a season they have access to that content from then on - they do not require to keep paying to access that content after the end of the year - unlike with a subscription model.
 
This assumes that every ED player has gone career on this game.

Some people dont play it every day, week, month of the year.

When its not being played then players (subscibers) are wasting money.

Its a pay to win model in my opinion... keep paying money in order for your efforts to be saved. Leave the game and we will delete you profile.

Fdev keep publishing profits for this game and development for this game is progressing still.... Although some complain about it being too slow. (which to a point i agree with) however Fdev as a company are developing other projects along side ED and obviously resources are being diverted.. So should we pay more? or should Fdev return some focus to the game which launched their current success via the assistance of the crowd funding community.
 
The flip side to your suggestion that FD might get a constant stream of income by going subscription, is that players might indeed spend $5 on a months play and then get bored or frustrated and just dump the game.

At the moment, they have paid significantly more in the first place, so potentially FD have had more income, and the player still has the game to play and as more content or improvements are released they can simply pick up the game again (if they had lost interest for a while) to see where it's at, and even decide to buy more content going forward if they wish.
 
I don't pay monthly for games. Ever.
It's one of the reasons I bought this game to begin with.



Excactly... I cant stand that subscription horseschlock.

Subscription play and Pay 2 Win features like buying credits in game, will end my interest in this title outright.
 
Excactly... I cant stand that subscription horseschlock.

Yeah I know there is a huge negative outlook on subscription games in the industry, I’m with the majority on this usually, but realistically, if you are paying $45 per year for an expansion or if you are paying $3.75 per month for a subscription, both are monetarily the same. One however needs huge flashy bolt on features to sell for a one time yearly release point to market, while the other has much more flexibility in development agendas and goals.

@Mengy Keep banging your drum mate [zZzZz]

I’m not beating a drum. In the end I just want Frontier to have more flexibility in how they develop Elite, for them to be able to work on the less flashy but oh so needed core game improvements without absolutely needing to develop the bolt on features for the marketing team. I guess I just want what’s best for the game from the game’s point of view, rather than what’s best for the coffers from a marketing point of view. Because currently the season model seems to be hurting the game more than it’s helping it.
 
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Yeah I know there is a huge negative outlook on subscription games in the industry, I’m with the majority on this usually, but realistically, if you are paying $45 per year for an expansion or if you are paying $3.75 per month for a subscription, both are monetarily the same. One however needs huge flashy bolt on features to sell for a one time yearly release point to market, while the other has much more flexibility in development agendas and goals.

But one gives the money upfront and in Fdevs bank account right away regardless of whether or not you continue to play the game. It requires a single transaction which can be carried out by 3rd party store fronts like steam.

A subscription model will require Fdev to impliment a monthly transation and billing system with all the paper work needed to track the subscriptions and debit accordingly. Fdev get the money trickle fed to them over a 12 month period and that depends on people sticking with the game and not ending their subscription. (to be honest i think i might have left this game months ago if it wasnt for the fact that my access to it is in perpetuity. Fdev keeping me around means im more likley to get the next season pass when it arrives).

If we are talking about development agendas and goals, isnt it better to know how much money you have early in a year (sale of a season pass) than wait for the years end to see how the subscriptions did? We know when Fdev have made their development costs back on a season when they drop its price. Horizons had its price dropped pretty quickly during this season so they obviously did well off it.
 
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