Succumbed to the dreaded Neutron star death zone

So a pretty long trip out to Beagle Point to join the ranks of the 65k club and the deep space challenge, heading back to Colonia with a computer full of exploration data wanting to bank it all to get a clean slate and elite status before 2.3 drops.

I got within 5k from Colonia and using neutron stars to speed up getting back, the batteries on my xbone controller decided at that moment they would give up.

Found myself in the death grip of the neutron star taking massive damage. Managed to pull the plug before I was dead. Changed the batteries relogged in and tried to fight my way out, no luck.

I was able to pull the plug several times before death to have another fight with it. Still no luck. Finally, left it a bit long before pulling the plug and "eject, eject". Gutted.

It really needs a tweak so you can at least have a fighting chance of getting out of it!
 
Sorry for your loss CMDR, even though I have to say you gambled and lost. I rather decided to steer clear of neutron stars on my way back after once I arrived in the cone of one of these things.
 
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Decides to take highway of known lethality, forgets to charge controller, blames it on difficulty of escaping from neutron stars.

Let me guess, also in a stripped down 'conda with minimal thrusters equipped?

Please, no tweaks. FD said many times they don't want deep space to be harmless - this is exactly what the game should do.

The loss IS gutting. I hope you at least got some good screenies.
 
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It was in an asp explorer with, yes fairly weak thrusters, but after 6-7 attempts of boosting out, I only saw my escape vector once, and that was briefly.

I don't mind there being danger out there, this is more of a cathartic thread, I just don't think it should be a death sentence once you find yourself in there.
 
Hmmm, I have got stuck in one of those in an Anaconda (my mistake) and found that there was no way out after trying a lot of things. Does seem a bit odd that they would implement this with no way out for some ships. Damage, potentially a lot of damage, yes I would hope/expect to get hit hard if I get it wrong but don't much like the no chance of escape scenario. I looked up how I was meant to get out and tried everything suggested to no avail.
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Maybe we need more practice? Is it possible to get out of this situation in a ship with limited manoeuvrability?
 
I don't mind there being danger out there, this is more of a cathartic thread, I just don't think it should be a death sentence once you find yourself in there.

The only time I succumbed to one was back when the bug for jumping into them was rife - cutter jumped in so hard I actually jumped straight into the exclusion zone within a swirly death ray. Thrusters were malfunctioning before I'd even turned around.

I've been pulled in a couple of other times but I've never used a ship with massively underclass thrusters. Was very easily able to line back up with the escape vector and zoom out. Wouldn't appreciate the damage on a longer journey but to me that's something you risk taking the neutron highways.
 
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Oh dear ... sorry to hear that :(

I crashed 10KLY short of Beagle Point, but jumped right back out there and am now heading back via SagA.

I know it hurts at the time (especically that loss of scan data), but it'll be a distant memory after a while.

On the plus side, with 2.3 dropping as we speak, your next attempt will be even more lucrative with the new payouts.
 
"Decides to take highway of known lethality, forgets to charge controller, blames it on difficulty of escaping from neutron stars."

I have to say I don't understand this cold, unsympathetic "man up" mindset at all. Sadly, I think it's one shared by the developers of Elite Dangerous themselves. They are unfortunately based in Cambridge and, speaking as a relative local, that's one of the most competitive parts of the UK.

Move the offices up north, lose this mindset and a Good Game could become a Great Game.
 
"Decides to take highway of known lethality, forgets to charge controller, blames it on difficulty of escaping from neutron stars."

I have to say I don't understand this cold, unsympathetic "man up" mindset at all. Sadly, I think it's one shared by the developers of Elite Dangerous themselves. They are unfortunately based in Cambridge and, speaking as a relative local, that's one of the most competitive parts of the UK.

Move the offices up north, lose this mindset and a Good Game could become a Great Game.

And assuming you are automatically entitled to being correct is another problem in its entirety.

FD had the right to create whatever they want - that includes risk, and I've seen several reminders that they don't intend deep space to be harmless.

I'll always offer advice to those looking, but after a while on these forums, you start getting grouchy at the repeated attempts to manhandle ED into a kid's game...
 
So a pretty long trip out to Beagle Point to join the ranks of the 65k club and the deep space challenge, heading back to Colonia with a computer full of exploration data wanting to bank it all to get a clean slate and elite status before 2.3 drops.

I got within 5k from Colonia and using neutron stars to speed up getting back, the batteries on my xbone controller decided at that moment they would give up.

Found myself in the death grip of the neutron star taking massive damage. Managed to pull the plug before I was dead. Changed the batteries relogged in and tried to fight my way out, no luck.

I was able to pull the plug several times before death to have another fight with it. Still no luck. Finally, left it a bit long before pulling the plug and "eject, eject". Gutted.

It really needs a tweak so you can at least have a fighting chance of getting out of it!

I'm sorry to hear that. It's an agonizing way for a ship to die; it takes so long for everything to finally end.

By the way, you might have seen my ship floating by in your death throes - that sounds very close to where I ended, going toward Colonia on the way back from Beagle.
 
Next time log out quickly and raise a ticket, a nice FD employee will most probably teleport your ship to a safe nearby system. That's what happened to me, anyway.
 
we were warned we all warned no ever listens to the tales of near death experinces out in the void i didnt nurton stars are death and there for should no be taken lightly
i think there should be no chance of escape once it drops you from supercruse a nutron star the size of a golf ball would distroy the earth the just need to bring black holes in line
 
It was in an asp explorer with, yes fairly weak thrusters, but after 6-7 attempts of boosting out, I only saw my escape vector once, and that was briefly.

I don't mind there being danger out there, this is more of a cathartic thread, I just don't think it should be a death sentence once you find yourself in there.

They're easy to escape I did a video a while back, just relax get throttle in the middle and charge fsd out of there, if you have boost use it just before the count down in the general direction

All ships can escape its horse apples saying they can't

I'll go find the linky hopefully

Here you go

[video=vimeo;190228676]https://vimeo.com/190228676?ref=em-v-share[/video]
 
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Thanks for your sympathies guys, my wife pointed out that at least I will have a nice shiny new paint job now, which rubbed salt in the wounds as my paint will have been a cool battered 0%

Next time log out quickly and raise a ticket, a nice FD employee will most probably teleport your ship to a safe nearby system. That's what happened to me, anyway.

I did think about it, but I thought it would be kinda cheating and that they kinda had their hands full with 2.3 dropping the next day.

If I had seen something on the forums that said the death zone wasn't acting as it should be, I'd have raised a ticket and thrown myself on the mercy of FD.

I'm heading out south now, to see how far south I can get, I think I want to try visiting all 6 corners of the Galaxy. (North, south, east, west and up and down)

Back to the black!
 
They're easy to escape I did a video a while back, just relax get throttle in the middle and charge fsd out of there, if you have boost use it just before the count down in the general direction

All ships can escape its horse apples saying they can't

I'll go find the linky hopefully

Here you go

https://vimeo.com/190228676?ref=em-v-share

Found your vid, the link doesn't show up until you quote reply for some reason, but the vids I found about escaping doesn't show having to line up with the escape vector, which was the problem I was having.
 
Found your vid, the link doesn't show up until you quote reply for some reason, but the vids I found about escaping doesn't show having to line up with the escape vector, which was the problem I was having.

Yeah the difference is having a target, clear all your targets I.e don't have a system or planet targeted and just engage your fsd (on Xbox this is y + up) this way there is no escape vector to worry about, alternatively target another system this also doesn't require an escape vector

Good luck cmdr
 
Yeah the difference is having a target, clear all your targets I.e don't have a system or planet targeted and just engage your fsd (on Xbox this is y + up) this way there is no escape vector to worry about, alternatively target another system this also doesn't require an escape vector

Good luck cmdr

Thank you for that bit of info. And here I thought that the escape vector is something to escape the gravity well, turns out that it isn't. But tbh it rather sounds as a bug than as intended behaviour to have "escape vector" depend on the target selected... Oh well. I won't tell :)

PS: Yes I died of that "catastrophic system failure". 150 jumps & honks + some detailed scans of 3 days hunting for Aliens in Maia and thereabouts. Wanted to use a neutron boost... Around 3 mil in explo data... ruined. Won't die like that next time!
 
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