Sugestion: Add tactical map when in normal space, so many possibilities..

Hello!

Tactical maps, lets say 200km radius from the player in normal space, in Homeworld style

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can add so much to the game.

1. Would be possible to make actual level/dungeon that, why 200 km. radius. All that space can become our playground, why make missions with multiple USS when you can do it in one large instance?
In tactical map player should see all large structures, natural and artificial, natural phenomena, all friendly units. All enemy/neutral units outside of scanning range should be hidden, just like in RTS games.

2. Natural phenomena that could act as different "terrain" for example: "dark cloud" is area of space where scanner and visibility very limited, 1.5 km. for example. Perfect place to hide something, and to make thing cooler, lets add for scanner ability to "ping" which, for expense of large amount of energy (half of capacitor, so you can`t spawn it) give you vectors for objects in this cloud. Vectors should be visible in yours scanner for 30-45 sec, but it is a catch, all other ships in that cloud will get your vector for free. It will give us a very cool combat mechanics, just like in WWII submarines :)

3. Artificial obstacle like minefields, or other kind like deployable "high density cloud" 5-10 km. in diameter as a trap. In that cloud you can safely navigate when you speed under threshold, 200m/s for example, but when you accelerate beyond that, you begin to take damage in geometrical progression (boosting to 500m/s is certain death).

4. Obviously, multiple waypoints (included that player can make by yourself, they should be visible to wingmates in HUD) with different objective scan/patrol/intercept/etc. etc. I am sure that FD mission team would love to get that possibilities to design missions.
 
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Its called the scanner

No, scanner is not the same, it only show moving object in very limited range and don`t have any navigation functions at all.

In my opinion, we need much more normal space gameplay, that we have in supercruse. Right now all gameplay we have in normal space is: Scan/Scope/Shoot or basic combination of this in very tiny USS or sightly bigger RES/CZ/NAV instances.

Right now FD can`t make big instances due lack of normal space navigation tools because object in 50 km impossible to find, unless it kilometers in size, and tactical map can be one of solutions, besides, it looks cool, and probably can be easily integrated in Orrey map.
 
200km is a bit excessive(remember it takes ages to fly 200km in normal space!), 30~km would be more appropriate. Probably less on a surface.

An advanced sensor module or just a new feature, that lets you issue orders to wings, and crew(including NPC), scan for hard to find targets, and do other "science" things.
Could be used to locate mission cargo in larger USSs, like huge debris fields, or around giant structures.

I approve! But I doubt it's something that'll get added.
ED isn't an RTS after all. But I do love Homeworld. :D

CMDR Cosmic Spacehead
 
This seems a mashup of the sensor disc display and an Orrey view. I like it. Feels like a familiar idea.

There are a lot of possibilities for an Orrey that we could zoom around to various levels. Persistent USS, having the system spawn some USS when player opens the Orrey and ensure they persist for that play session or until "played". For example a Distress Call Beacon.

Also, I think FD have some stuff like this on the ideas list, but more for Executive Control ships 6-7 years out.

The sensor disc should have several size options IMHO. I'd like the ability to get rid of the little side displays of self/target and instead double the size of the sensor dis and see what could be done with that real-estate. Change my shield strength and Hull into simple numerics with bar graph/meter, because the holo image of the back of my ship really doesn't do much of anything for me. If I look at it real hard and stop flying I can tell what direction the hits are coming from on my shields, but generally I know that anyway and it isn't of that much use. Rather have bigger space to view the action around me.

Primarily with a larger sensor disc FD could make an In-Cockpit Orrey, that did not take the player out of the game like the galaxy map does. They almost have one already, with the various bodies shown during super-cruise. The main change would be putting the primary star in the middle, instead of the player, and making the display large enough to hold more info for player to view and select.

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