Hi guys,yes there is this war between Open Play players vs PVE only players, the UA bombing, PowerPlay while in Private groups...etc.. and since most of the posts I read about it are wars like: Open play/PVE is better bla bla , remove the Private groups and Solo, this game is for PVE only, etc.. etc.. I think I can contribute with a little sugestion that doesnt need IMO much of game change and doesnt harm anyone.
Long story short, my sugestion is to implement a credit bonus ( may also apply to influence an other farmeable stats, power play etc ) for people playing in Open Play.
The first that would benefit from that would be Traders/ Smugglers ( could be to miners too ), so you wanna trade without pvp? ok no problem u can stick into Private Groups or Solo... but, u want to take the risk to go Open? ok then u got a bigger reward, ur trade routes would profit more . How much more? well can be done adding a pure direct multiplier bonus ( x2 , x3, x4... etc.. ) on your profits when u sell ur cargo, or a multiplier based in other factors like distance ( the more distance the more risk specially when traveling into the system )
This would trigger other roles like Pirates ( more traders on OPEN, the cargo you stole from them also got the same multiplier factor so pirating can be risky but viable ) , Scouts ( the boost on profits and the risk in OPEN play would make viable for traders to hire players to protect them for a fee or part of the cargo, etc.. ), BH ( more pirating, more BH ), also the new feature about the NPC crew helping you against attacks would be even more usefull
Also in PowerPlay, Community goals , etc.. put a bonus for playing in OPEN
Why this is needed? Well I dont have anything against PVE, its part of the game and people has the right to have the inmersion and game experience they want, I dont want any PVE content to be removed.
But also I think is quite understandable that if PVE has less risk than Open play ( PVP ), this should be reflected on the rewards you get from playing with it, If not PVE is always in advantge against the OPEN mode.
Recently there has been this discussion about the UA bombing, etc.. I really like this , so you were confy doing ur runs on CEOS? lol then u got by some guys , go and farm more metals than them or just move along... why I cant combat them? scan them while trying to deliver and kill them? because they are playing on Private or Solo, but they have the same influence as a guy risking all in Open... this is not fair, I dont want to spoil their fun ofc, if they want to UA bomb while they playing Private group/Solo, its fine, but their influence cant be the same as a people that counterattack them by farming in Open Play those metals...
Why I think my sugestion its viable? well I think is just a small modification, no need for great patches and gamescom events, etc.. just a little modification, you dont need to modify prices, economy, servers, .... just add a "buff" while playing in OPEN play, add this motivation to risk playing in open mode , this motivation is to give players more rewards for their actions, without any need to cut the fun to PVE players. I think its quite fair.
Thanks for you attention, and your comments
PD: Sorry for bad english, not my native language
Long story short, my sugestion is to implement a credit bonus ( may also apply to influence an other farmeable stats, power play etc ) for people playing in Open Play.
The first that would benefit from that would be Traders/ Smugglers ( could be to miners too ), so you wanna trade without pvp? ok no problem u can stick into Private Groups or Solo... but, u want to take the risk to go Open? ok then u got a bigger reward, ur trade routes would profit more . How much more? well can be done adding a pure direct multiplier bonus ( x2 , x3, x4... etc.. ) on your profits when u sell ur cargo, or a multiplier based in other factors like distance ( the more distance the more risk specially when traveling into the system )
This would trigger other roles like Pirates ( more traders on OPEN, the cargo you stole from them also got the same multiplier factor so pirating can be risky but viable ) , Scouts ( the boost on profits and the risk in OPEN play would make viable for traders to hire players to protect them for a fee or part of the cargo, etc.. ), BH ( more pirating, more BH ), also the new feature about the NPC crew helping you against attacks would be even more usefull
Also in PowerPlay, Community goals , etc.. put a bonus for playing in OPEN
Why this is needed? Well I dont have anything against PVE, its part of the game and people has the right to have the inmersion and game experience they want, I dont want any PVE content to be removed.
But also I think is quite understandable that if PVE has less risk than Open play ( PVP ), this should be reflected on the rewards you get from playing with it, If not PVE is always in advantge against the OPEN mode.
Recently there has been this discussion about the UA bombing, etc.. I really like this , so you were confy doing ur runs on CEOS? lol then u got by some guys , go and farm more metals than them or just move along... why I cant combat them? scan them while trying to deliver and kill them? because they are playing on Private or Solo, but they have the same influence as a guy risking all in Open... this is not fair, I dont want to spoil their fun ofc, if they want to UA bomb while they playing Private group/Solo, its fine, but their influence cant be the same as a people that counterattack them by farming in Open Play those metals...
Why I think my sugestion its viable? well I think is just a small modification, no need for great patches and gamescom events, etc.. just a little modification, you dont need to modify prices, economy, servers, .... just add a "buff" while playing in OPEN play, add this motivation to risk playing in open mode , this motivation is to give players more rewards for their actions, without any need to cut the fun to PVE players. I think its quite fair.
Thanks for you attention, and your comments
PD: Sorry for bad english, not my native language