SUGESTION: OPEN PLAY BONUS! Credit multiplier/other benefits for playing OPEN

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Hi guys,yes there is this war between Open Play players vs PVE only players, the UA bombing, PowerPlay while in Private groups...etc.. and since most of the posts I read about it are wars like: Open play/PVE is better bla bla , remove the Private groups and Solo, this game is for PVE only, etc.. etc.. I think I can contribute with a little sugestion that doesnt need IMO much of game change and doesnt harm anyone.

Long story short, my sugestion is to implement a credit bonus ( may also apply to influence an other farmeable stats, power play etc ) for people playing in Open Play.

The first that would benefit from that would be Traders/ Smugglers ( could be to miners too ), so you wanna trade without pvp? ok no problem u can stick into Private Groups or Solo... but, u want to take the risk to go Open? ok then u got a bigger reward, ur trade routes would profit more . How much more? well can be done adding a pure direct multiplier bonus ( x2 , x3, x4... etc.. ) on your profits when u sell ur cargo, or a multiplier based in other factors like distance ( the more distance the more risk specially when traveling into the system )

This would trigger other roles like Pirates ( more traders on OPEN, the cargo you stole from them also got the same multiplier factor so pirating can be risky but viable ) , Scouts ( the boost on profits and the risk in OPEN play would make viable for traders to hire players to protect them for a fee or part of the cargo, etc.. ), BH ( more pirating, more BH ), also the new feature about the NPC crew helping you against attacks would be even more usefull

Also in PowerPlay, Community goals , etc.. put a bonus for playing in OPEN

Why this is needed? Well I dont have anything against PVE, its part of the game and people has the right to have the inmersion and game experience they want, I dont want any PVE content to be removed.
But also I think is quite understandable that if PVE has less risk than Open play ( PVP ), this should be reflected on the rewards you get from playing with it, If not PVE is always in advantge against the OPEN mode.

Recently there has been this discussion about the UA bombing, etc.. I really like this , so you were confy doing ur runs on CEOS? lol then u got by some guys , go and farm more metals than them or just move along... why I cant combat them? scan them while trying to deliver and kill them? because they are playing on Private or Solo, but they have the same influence as a guy risking all in Open... this is not fair, I dont want to spoil their fun ofc, if they want to UA bomb while they playing Private group/Solo, its fine, but their influence cant be the same as a people that counterattack them by farming in Open Play those metals...

Why I think my sugestion its viable? well I think is just a small modification, no need for great patches and gamescom events, etc.. just a little modification, you dont need to modify prices, economy, servers, .... just add a "buff" while playing in OPEN play, add this motivation to risk playing in open mode , this motivation is to give players more rewards for their actions, without any need to cut the fun to PVE players. I think its quite fair.

Thanks for you attention, and your comments
PD: Sorry for bad english, not my native language
 
well ppl would join to open just to get mission then switch back to solo travel to location and complete the mission at open again. maybe a quest requirement to keep player at open and fail when player tries to join to solo or private would be considerable. even i would search for these kind of quests if the green is good enough (dunno if space credit is green but whatever)
 
Using the same logic, why not giving those in private group or solo bonus credits because we are have to deal with other annoying human players and deserve a bonus for our clear thinking ;)

Your idea is just a way to say "Open players are better than others" and it is just not true, penalizing non-open players just because they don't want to play open is not gonna happen.

Note: The open game is exactly the same game as the open, it just doesn't show the other players to each other... as soon as you start making operational changes to the game it is no longer the same game and becomes 2 different games and that has already been shot down by FDev.
 
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I get what you're saying, but FD won't do it. They've already stated that.

Also, some people play in Solo for other reasons other than avoiding the dangers of PvP in Open.
For example, my laptop is too slow, and my connection too bad to maintain stable play with others in Open, so I'm never in Open on my laptop.
PC yes, Open all the time.

But your suggestion basically penalises me when I'm using my laptop, essentially saying my laptop gaming time is worth less than my PC gaming time. Which makes no sense. Lol
 
I think you missunderstood my words, this change is not making OpenPlay better is making it more fair, actually playing un private mode is giving the advantge of not dealing with the risk of other players, what is then the perks of open play? Nothing, I dont want you to get anything reduced or taken from, I just want to have some advantge like you have, but just playing vs the IA you have a huge advantge

As for the PC issues , maybe some ppl play private mode because PC issues but its not the majority, most of people play private or groups to avoid PvP or cause they enjoy it, which is perfectly fine, but as I respecto your choice you could respect that Open mode could have some perks for ppl that play it to make it more fair.

Gonna puy you all some example, take Dark Souls for example, you can play sólo, just pull of the Ethernet cable and go on in offline mode, other players PvP invaders wont be able yo kill you cuz you are offline but you wont be able to recieve any help from CO OP players cuz you are online, that is fair.

Here you can play with just a group of friends or huge community of PVE to change powerplay actions without other players to kill you just IA ( again dont compare IA ships vs human ) , you can have people help you in Co op without risking to PvP vs other players... I think is not fair, we can discuss on the measures and changes to make, but the Open play is not balanced vs the PVE play thats my point and why I think related changes as I stated could be beneficial
 
(I am French, I use a translator, I hope the translation is good)


then a big bonus [yum] ok


ok I often play solo online, i'd love to play online, why do I not play?

I'll tell you two things that happened to me online :

I was with my python, repurchase cost approximately 6 million, because well equipped. of course I was ready for anything, I bought what my ship in case of death. I was on me, the best shield , military shell, but I was unarmed Trade.

and so I was intercepted by players who play pirate, normal and rather predictable, no problem.

the first was all alone with a small hunter, he speaks to me in English, I do not know what to say , I answer in French? but no problem but I understand not know how to answer.

I dropped it wishes of the cargo , I 'm not okay , no problem , I try to run away and I do, I have a supperior mass and weapons do no damage has visibly my shield, being equipped sports.

the limit if I was armed I could turn around and shot him , provided that he can not remain in the blind spot I kill him .


second case of pirate during the same game session :

this pirate was not there alone, there were three..

same process bunker larguage request after request to let me be scanned , I refuse again.

the worries in this encounter is that I was not the biggest ship, there was an imperial cutter.

I tried to escape then, and at the same time he pulls me over until my shield fall, ok I lost , I stop my engine, scan me and noticed that I have nothing in the hold.

I expected a bit and apparently nothing else, it sends me a message, so I raise my engine run my FSD, and so I can breathe.


conclusion :

I was lucky to come across fair-play players.

This is two event that happened in a period of time enough during two hours maximum.

He could've killed me , it 'll count me 6 million redemption of my ship while I was preparing to serve a mission ? No, but even if that were the case a mission generally refers me 200 000 cr to 500 000 cr with luck, some missions reaches 2 million 3 million cr see but rare and often must make a jump handful .

these quests earns 2 or 3 million I found on the outside edge and demand do generally 150 to 250 ly to be accomplished. rank and reputation that's found.

in other circumstances I could lose 6 million in seconds , against a few hours for the same amount earned . against a few hours for the same amount earned to do quests and risk getting killed again and lose 12 million.

then yes I am not close to take such a risk , although I do occasionally the online Yes . because I prefer the online actually , but only if I get some balance.

I was near having to abandon the cargo and quests by force of circumstance , I am near to even die , but I 'm not to lose nearly 6 million like that which is equivalent in value to a few hours of play.

but it went there quite a while , I was not rich and I had just enough to fill the repurchase , today I can easily accept losing 6 million.. but not more than 10 times, thank you [hotas]

or I have a method, I take an eagle or a cobra I mk3 the best team , it cost me a bite of bread.. I give you permission to destroy me 6000 times I can afford . But I draw against sight , I'm fine destroy among you :cool:.

ok this is a bad joke, my conscience forbids me I reassure you.

more seriously I already used my Federal corvette in line with its prismatic A7 shield has not ready to explode if it is destroyed .. if redemption cost is 30 million cr (it starts to be expensive).

or reverse , shift , use a deamondback I enjoyed myself with this ship is not very expensive I could have fun with online without crying if it explodes.

no I think the best thing to do is to rethink the death system .. otherwise there will never be on this game real battle epic apart with the CQC.

it is possible that behind this choice there is an ulterior technical reality , the CQC is instantiated with a player limit , if it joins in all areas too we are able to put a knee to the server.
 
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I have been seeing a lot of these kinds of threads we will never have a compromise. While a risk reward system would be nice the game will in a sence doverge like one user said but at the same time one set of players gets an advantage with CG when it comes down to things like the special slavery thing along and ago where players tried to take mission slaves to a port while otheres tried to retrieve said slaves from players and bring to a different port in cases like that open players were S.O.L. for the majority that chose to use private or solo for the sole purpose of doging the blockers. Now there is the UA bombing that i have yet to find put if there is a limit then how long till some of the important stations are hit
 

Lestat

Banned
I wish you did your research before posting. It could of saved you from all that writing. Last time someone suggested this I posted 6 topic that was just on this subject.
 
it's no big deal I like to write well.

if the pavement mind I can always summarize , it's the quality of translation that concerns me.
 
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conclusion :

I was lucky to come across fair-play players.

This is two event that happened in a period of time enough during two hours maximum.

He could've killed me , it 'll count me 6 million redemption of my ship while I was preparing to serve a mission ? No, but even if that were the case a mission generally refers me 200 000 cr to 500 000 cr with luck, some missions reaches 2 million 3 million cr see but rare and often must make a jump handful .

these quests earns 2 or 3 million I found on the outside edge and demand do generally 150 to 250 ly to be accomplished. rank and reputation that's found.

in other circumstances I could lose 6 million in seconds , against a few hours for the same amount earned . against a few hours for the same amount earned to do quests and risk getting killed again and lose 12 million.

then yes I am not close to take such a risk , although I do occasionally the online Yes . because I prefer the online actually , but only if I get some balance.

I was near having to abandon the cargo and quests by force of circumstance , I am near to even die , but I 'm not to lose nearly 6 million like that which is equivalent in value to a few hours of play.

but it went there quite a while , I was not rich and I had just enough to fill the repurchase , today I can easily accept losing 6 million.. but not more than 10 times, thank you [hotas]

or I have a method, I take an eagle or a cobra I mk3 the best team , it cost me a bite of bread.. I give you permission to destroy me 6000 times I can afford . But I draw against sight , I'm fine destroy among you :cool:.

ok this is a bad joke, my conscience forbids me I reassure you.

more seriously I already used my Federal corvette in line with its prismatic A7 shield has not ready to explode if it is destroyed .. if redemption cost is 30 million cr (it starts to be expensive).

or reverse , shift , use a deamondback I enjoyed myself with this ship is not very expensive I could have fun with online without crying if it explodes.

Thats another main issue that affects all the game itself ( also PVE ) and the Open Play... the more expensive ships the more rebuy costs, so at the end you buy ships but in fact you never dare to use because the rebuy costs are huge and u need to have a constant amount of cash flow farming to maintain it.
This leads to being Smuggler or Trader the only "viable" high end roles you can have if u want to enjoy expensive ships, you cant make your living only on pirating or bh unless you want to stick always with Cobras / Vipers / Vultures , ... want to earn money trought pirating / bh / protecting other players? nope u cant if u want pythons and more top ships u must trade or smuggling .

If that affects also the PVE experience, just imagine how is affecting the Open play, I would like to know how much people farm credits exclusively from pirating and use high end ships in their daily combat , just very few crazy people or with     loads of money farmed from another methods can do it.

Also If u want to trade, its stupid to go OPEN, why would I go Open with my Anaconda? if a raw one with deffault modules costs me 7M of rebuy? its nonsense I will stick to solo or pve group play , bla bla the IA has improved, u can still run away safe if u put some decent shields and trutster.

Not to mention the CG advantge ShadowJester talked about.

In conclusion, me need a bonus for playing in Open Play, or maybe a rework or a rehaul of the diferents roles we can play in a fair way in Open mode and in PVE , I dont mind, I dont want to have better things I just want to have a fair game , high risk = high reward, low risk = low reward
 
Im all keen on the Idea of having such bonus's implemented
makes for more competitiveness and adds a danger element to the game...

but the NAY sayers will come and rob the game of the Dangerous element... and keep the Fun elements..

there would have to be a monitoring process or Flag the moment someone shifts from open to Solo/private and back again to Open. To avoid bonuses being exploited
 

verminstar

Banned
What this thread reads like...

"I don't like the way players can hide from me, so I'm gonna try and force them out with a suggestion that has more exploitable holes than anyone could ever actually fix"

Just another pew pew player who wants a more target rich environment...staying in solo here while in the bubble...have a nice day ^^
 
The reason why I don't play in Open is because I don't think it's fun, bonus or not it wouldn't really change that - something like that would simply make me want to take a further distance away from Open.
 
The only way, I can see, to sort all the 'mess' out, is have 2 CMDR slots per account.

One for Open.
One for Solo/PG.

No more mode switching though. :D

Doesn't really fix anything, but people not willing to run 2 CMDRs will have to make a permanent decision as to which mode that CMDR is allowed in.

To be honest, I'm kinda just using it as an excuse to have a 2nd CMDR slot. :p
 
Hi guys,yes there is this war between Open Play players vs PVE only players, the UA bombing, PowerPlay while in Private groups...etc.. and since most of the posts I read about it are wars like: Open play/PVE is better bla bla , remove the Private groups and Solo, this game is for PVE only, etc.. etc.. I think I can contribute with a little sugestion that doesnt need IMO much of game change and doesnt harm anyone.

Long story short, my sugestion is to implement a credit bonus ( may also apply to influence an other farmeable stats, power play etc ) for people playing in Open Play.

The first that would benefit from that would be Traders/ Smugglers ( could be to miners too ), so you wanna trade without pvp? ok no problem u can stick into Private Groups or Solo... but, u want to take the risk to go Open? ok then u got a bigger reward, ur trade routes would profit more . How much more? well can be done adding a pure direct multiplier bonus ( x2 , x3, x4... etc.. ) on your profits when u sell ur cargo, or a multiplier based in other factors like distance ( the more distance the more risk specially when traveling into the system )

This would trigger other roles like Pirates ( more traders on OPEN, the cargo you stole from them also got the same multiplier factor so pirating can be risky but viable ) , Scouts ( the boost on profits and the risk in OPEN play would make viable for traders to hire players to protect them for a fee or part of the cargo, etc.. ), BH ( more pirating, more BH ), also the new feature about the NPC crew helping you against attacks would be even more usefull

Also in PowerPlay, Community goals , etc.. put a bonus for playing in OPEN

Why this is needed? Well I dont have anything against PVE, its part of the game and people has the right to have the inmersion and game experience they want, I dont want any PVE content to be removed.
But also I think is quite understandable that if PVE has less risk than Open play ( PVP ), this should be reflected on the rewards you get from playing with it, If not PVE is always in advantge against the OPEN mode.

Recently there has been this discussion about the UA bombing, etc.. I really like this , so you were confy doing ur runs on CEOS? lol then u got by some guys , go and farm more metals than them or just move along... why I cant combat them? scan them while trying to deliver and kill them? because they are playing on Private or Solo, but they have the same influence as a guy risking all in Open... this is not fair, I dont want to spoil their fun ofc, if they want to UA bomb while they playing Private group/Solo, its fine, but their influence cant be the same as a people that counterattack them by farming in Open Play those metals...

Why I think my sugestion its viable? well I think is just a small modification, no need for great patches and gamescom events, etc.. just a little modification, you dont need to modify prices, economy, servers, .... just add a "buff" while playing in OPEN play, add this motivation to risk playing in open mode , this motivation is to give players more rewards for their actions, without any need to cut the fun to PVE players. I think its quite fair.

Thanks for you attention, and your comments
PD: Sorry for bad english, not my native language

Wow...yes?!?
Nice idea and i don't have anything against it. This would maybe bring more players back to open or reward em more. Buffing open or debuffing private, however i like this idea. Have some rep and my voice!
 
The only way, I can see, to sort all the 'mess' out, is have 2 CMDR slots per account.

One for Open.
One for Solo/PG.

No more mode switching though. :D

Doesn't really fix anything, but people not willing to run 2 CMDRs will have to make a permanent decision as to which mode that CMDR is allowed in.

To be honest, I'm kinda just using it as an excuse to have a 2nd CMDR slot. :p

it's not a bad idea, I feel Compelled to have to permute a single player to multi play. but credit can be shared among all its commanders.

but this rule a part of the problem.
 
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anyway who told you that it was a game ?

it is a simulator !! [noob]

if you want to understand what happens in terms of conflict on this forum, it is simple .. it is those who think simulator against those who think playing.

we must find a balance, it is not easy.
 
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Time for this old chestnut AGAIN. No it will always be no.

Never known so many players so concerned how others play.

You play your way we'll play our way.

Next we'll have people telling us how to explore.
 
Time for this old chestnut AGAIN. No it will always be no.

Never known so many players so concerned how others play.

You play your way we'll play our way.

Next we'll have people telling us how to explore.

Well yes, where conflicts, especially regarding the multi, but it's no big deal it's always been, and Elite Dangerous does not escape the problem.


I am for a playable simulator without the fuss.
 
I do not like the game of comparisons, but I like to learn from others.

you know why the World-of-Warcraft game attracts so many people, this game for over 15 years and always available via subscription only.

blizzard same output looks a very full movie hd, they richent now, why?

because they understood that, wow little at a time to play very seriously, and each group's role .. and allows both to enjoy many aspects of the game fast and without fuss .. and it all together in the same world.

so that in this game there are adults and stripling who play it.

we are not paralyzed in world-of-warcraft, if I kill me it bothers me yes, but not stuffy..

but even despite all their experience is not perfect so far.
 
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