Dears,
We have 2018 at now and graphic settings can be updated. For keeping a compatibility for slower machines i suggest only to touch ultra/high setting or create new 'Uber' one.
The change is simple and is only touching:
- texture render resolution
- drawing distance
- number of stars on sky
- number and resolution of nebulas on sky.
It is giving a huge difference to game, is not changing colours or bloom, but is giving a depth to the emptyness of space.
At now it cam be simply done by editing GraphicsConfigurationOverride.xml file (look only for ultra/high settings).
I suggest to FDev to update these settings by default to higher one. It have zero impact on my machine. Old i5 2500k, gtx 970, 3440x1400, ultra, instant 80 fps capped.
Example screens from beta 3.3
We have 2018 at now and graphic settings can be updated. For keeping a compatibility for slower machines i suggest only to touch ultra/high setting or create new 'Uber' one.
The change is simple and is only touching:
- texture render resolution
- drawing distance
- number of stars on sky
- number and resolution of nebulas on sky.
It is giving a huge difference to game, is not changing colours or bloom, but is giving a depth to the emptyness of space.
At now it cam be simply done by editing GraphicsConfigurationOverride.xml file (look only for ultra/high settings).
I suggest to FDev to update these settings by default to higher one. It have zero impact on my machine. Old i5 2500k, gtx 970, 3440x1400, ultra, instant 80 fps capped.
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<Planets>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>512</TextureSize>
<AtmosphereSteps>4</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>96</WorkPerFrame>
<TexturePoolBudget>12</TexturePoolBudget>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TextureSize>1024</TextureSize>
<AtmosphereSteps>5</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>132</WorkPerFrame>
<TexturePoolBudget>32</TexturePoolBudget>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>2048</TextureSize>
<AtmosphereSteps>6</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>264</WorkPerFrame>
<TexturePoolBudget>90</TexturePoolBudget>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
[COLOR="#FF0000"] [B] <TextureSize>8192</TextureSize>[/B][/COLOR]
<AtmosphereSteps>6</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>328</WorkPerFrame>
<TexturePoolBudget>100</TexturePoolBudget>
</Ultra>
</Planets>
<GalaxyBackground>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>512</TextureSize>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TextureSize>1024</TextureSize>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
[COLOR="#FF0000"][B] <TextureSize>4096</TextureSize>[/B][/COLOR]
</High>
</GalaxyBackground>
<Envmap>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>256</TextureSize>
<NumMips>8</NumMips>
</Low>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
[COLOR="#FF0000"] [B] <TextureSize>1024</TextureSize>[/B][/COLOR]
<NumMips>8</NumMips>
</High>
</Envmap>
<GalaxyMap>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<NebulasCount>10</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>25</LowResSamplesCount>
<HighResSamplesCount>128</HighResSamplesCount>
<MilkyWayInstancesCount>8000</MilkyWayInstancesCount>
<LocalDustBrightness>0.13</LocalDustBrightness>
<MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.3</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>2000</StarInstanceCount>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<NebulasCount>20</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>30</LowResSamplesCount>
<HighResSamplesCount>110</HighResSamplesCount>
<MilkyWayInstancesCount>12000</MilkyWayInstancesCount>
<LocalDustBrightness>0.033</LocalDustBrightness>
<MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.15</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>2000</StarInstanceCount>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
[COLOR="#FF0000"][B] <NebulasCount>200</NebulasCount>
<NebulasInBackgroundCount>200</NebulasInBackgroundCount>
<LowResNebulasCount>200</LowResNebulasCount>
<HighResNebulasCount>200</HighResNebulasCount>[/B][/COLOR]
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
[COLOR="#FF0000"] [B] <LowResSamplesCount>276</LowResSamplesCount>
<HighResSamplesCount>552</HighResSamplesCount>
<MilkyWayInstancesCount>20000</MilkyWayInstancesCount>[/B][/COLOR]
<LocalDustBrightness>0.0</LocalDustBrightness>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
[COLOR="#FF0000"] [B]<StarInstanceCount>16000</StarInstanceCount>[/B][/COLOR]
</High>
</GalaxyMap>
</GraphicsConfig>


Example screens from beta 3.3
Last edited: