Suggest change: Landing gear or cargo scoop = Shields offline. And no instant charge afterwards either.
Shields are very powerful and handy, they're at full capacity when you undock, and prevent you from dying instantly and protect you from severe collisions with other ships, with stations, with the landing pad and on planets. They're great for safety. Thanks to shields in Elite: Dangerous, space doesn't feel like space and you can fly light armoured ships with standard gorilla glass canopy without risk.
I don't think shields should be on when you intend to engage a physical contact with any structure, hence I would really like it if FD went nuts on this one:
Pros/cons:
+ More suspense during landing, docking and undocking.
+ An enjoyable difficulty among simulation fans.
+ More caution seen around stations, less speeding.
+ More value to hull modules, less tendency to go "all shields, no hull" in outfitting.
+ More value and reasons to using shield cell banks (traders especially).
+ Pirates will have to drop their shields to scoop cargo, improving the challenge.
- NPC's ramming habits will need to be patched.
- The change would cause irritation to players used to ease.
- Players will see their profit per hour rates affected due to new requirements.
- Jump ranges will be compromised for safety.
- Horizons explorers will be in trouble on high gravity planets.
I can't justify playing hundreds of hours in a game that makes our lives so easy with a magic voodoo shield.
Shields are very powerful and handy, they're at full capacity when you undock, and prevent you from dying instantly and protect you from severe collisions with other ships, with stations, with the landing pad and on planets. They're great for safety. Thanks to shields in Elite: Dangerous, space doesn't feel like space and you can fly light armoured ships with standard gorilla glass canopy without risk.
I don't think shields should be on when you intend to engage a physical contact with any structure, hence I would really like it if FD went nuts on this one:
- Deploying landing gear will power off (edit: or lower) your shields.
- Retracting them will power on your shields, but then you'll have to see the whole recharge sequence.
- (edited post-feedback) shield restart sequence after "lowered" state would be shorter than after collapsed state.
- If you try to scoop cargo with your shields on, the canister will bounce away.
- Shields can remain powered on when firing weapons, CMS and jettisoning cargo, because the object motion is outwards.
Pros/cons:
+ More suspense during landing, docking and undocking.
+ An enjoyable difficulty among simulation fans.
+ More caution seen around stations, less speeding.
+ More value to hull modules, less tendency to go "all shields, no hull" in outfitting.
+ More value and reasons to using shield cell banks (traders especially).
+ Pirates will have to drop their shields to scoop cargo, improving the challenge.
- NPC's ramming habits will need to be patched.
- The change would cause irritation to players used to ease.
- Players will see their profit per hour rates affected due to new requirements.
- Jump ranges will be compromised for safety.
- Horizons explorers will be in trouble on high gravity planets.
I can't justify playing hundreds of hours in a game that makes our lives so easy with a magic voodoo shield.
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