Suggested Adjustments

Just some idea to help make the game not feel like a living nightmare to play all the time.

- Explain Dominance.

At no point during the campaign or during the JP CT does the game explain how it works. It's an extremely important thing to know about and it's a huge source of frustration for people. Which makes me think no one outside the company play tested this game at all.

- MVU Automatically heals

Self explanatory and a very common request.

- Get rid of refueling for rangers

It doesn't add anything. It doesn't feel good to do. It's just another annoying button I wish would just go away. Or at least give us research to make it automatic.

- Scientists automatically taking breaks or lower cost.

I like them but I think 75k is insane for a break and is kind of stupid to pay them for it when they are already being paid anyways. It would be nice to have it removed and maybe adjust their overrall cost a little to compensate. Or perhaps raise their stress threshold or give an option to send them out automatically.

- once a dinosaur is healed it should be automatically returned from the pen it came from.

I think this would help out with a lot of the tediousness. It's extremely frustrating having to go all the way to the mvu station and moving the dinosaur to its enclosure. Especially in the game where I already feel like I am constantly moving dinosaurs.

On that note hotkeys to set for each station would be a huge help with this as well. That way all I have to do is hit a button to select a specific station.

- How animeities work

Game just says you need them but never explains how they are effected. I often will have them in locations where they are desired or in demand but they end up not bringing in any income. Then again, I find out from the internet that it is based on dinos around it. Why isn't the game telling me this? This also goes for paths and their effects. Also it doesn't explain what overcroweded means for a store and how to fix it.

I like the game but it's extremely frustrating at the same time. And most of it really stems from so many key details from not being explained at a to the player.
 
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