I'd like to see an option, set in the ship's menus, to change way way hardpoints activate.
I'd like to see options;
1/ Things as they are. At the moment when you deploy hardpoints all hardpoints deploy, but only the ones in the current firegroup are actually usable (the others being powered-on, but disconnected from the firing circuit).
The advantage of this is that when you change firegroups all your weapons and scanners are instantly ready when you switch to them. However, it uses a lot of power.
2/ Only hardpoints in the current firegroup deploy. As the commander changes firegroups, so additional hardpoints are deployed to match the firegroup.
The advantage of this is that weapons that are not in the firegroup do not use any power. Disandvantage is that when changing fire groups the commander must wait for the equipment to become ready (that is, deploy, power on, and acquire a target where necessary).
Would be really helpful in energy-tight ships, leaving the commander to choose between disabling their FSD and having a quick change of weapons, or leaving the FSD warm to run away, but put up with slower changing of firegroups.
What do people think?
I'd like to see options;
1/ Things as they are. At the moment when you deploy hardpoints all hardpoints deploy, but only the ones in the current firegroup are actually usable (the others being powered-on, but disconnected from the firing circuit).
The advantage of this is that when you change firegroups all your weapons and scanners are instantly ready when you switch to them. However, it uses a lot of power.
2/ Only hardpoints in the current firegroup deploy. As the commander changes firegroups, so additional hardpoints are deployed to match the firegroup.
The advantage of this is that weapons that are not in the firegroup do not use any power. Disandvantage is that when changing fire groups the commander must wait for the equipment to become ready (that is, deploy, power on, and acquire a target where necessary).
Would be really helpful in energy-tight ships, leaving the commander to choose between disabling their FSD and having a quick change of weapons, or leaving the FSD warm to run away, but put up with slower changing of firegroups.
What do people think?