The existence of Fuel Limpets helped create the Fuel Rats group, and what the Rats do for the game and stuck commanders is a wonderful thing. Perhaps we could use more of that.
Having recently viewed a thread where a commander was thousands of LY from civilized space, had 5% hull, and recalling that repair modules don't repair the hull, I thought: "Too bad the Fuel Rats can't help a guy like that out with some repairs..." How about Repair Limpets?
Other games have used Repair Beams, and that would be a valid way to do it too. Perhaps you could fit the SRV with a repair device, and you can only repair the hull with it while landed. One more thing to do with your SRV.
Perhaps this new mechanic is not meant to get a commander's ship back to 100%, it just adds enough health to make a long journey home safer.
Cheers,
Sgt-Major Malfunction
Having recently viewed a thread where a commander was thousands of LY from civilized space, had 5% hull, and recalling that repair modules don't repair the hull, I thought: "Too bad the Fuel Rats can't help a guy like that out with some repairs..." How about Repair Limpets?
Other games have used Repair Beams, and that would be a valid way to do it too. Perhaps you could fit the SRV with a repair device, and you can only repair the hull with it while landed. One more thing to do with your SRV.
Perhaps this new mechanic is not meant to get a commander's ship back to 100%, it just adds enough health to make a long journey home safer.
Cheers,
Sgt-Major Malfunction