General Suggested new optional module type: Extended magazine(s) for projectile weaponry, Energy Capacitor Banks for energy weaponry.

Hello, a very new player here.

Was pondering the idea of extended magazines. Basically, a dedicated optional slot similar to a cargo rack, but for improving the ammo load of projectiles, missiles and the like. These weapons are very ammo hungry, and from brief experience, don't seem that much more powerful than their energy cousins. I looked at websites with guides and equipment lists, and hadn't seen anything.

I know that engineering can extend the ammunition carrying already, up to 100% for top-tier upgrades, but it might be nice to, say, have something like these magazines, and perhaps they're not even for your own ship, but you have a mothership freighter along that can limpet-transfer ammo to a depleted wingmember.

Just throwing some ideas out there. Loving this game so far. I bought it months ago and just got in. Now I'm wishing I'd started sooner. ;P
 
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