[Suggestion] 2 new buttons to make me happy. "Less clicks. More slick"

These might be already implemented in 2.2, but if not, I would like to suggest the following.


1) On the transactions tab, where I browse my active missions. Next to the "Abandon" and "Open Galaxy map", I would love to see a "Plot Route" button. So I can plan a route to the mission system without extra clicks to the galaxy map (and the long delay that ensues on my underpowered laptop)
2) A "Sell all" button in the commodities market. I've been out mining, and picked up 14 different types of crap. Now I just want rid of it all without 3 clicks per transaction.
 
+1, well, +2 really!

The 'sell all' might backfire though, if you have forgotten you're carrying Engineer cargo. Lol

A handy UI improvement for the commodities market, would be put all the commodities that you currently have on board at the top of the list.
Or, better yet, have the list be able to be arrange by any of the details, cargo hold, stock, demand, price, etc.

But all in all, both good QoL ideas. :)
 
Even if we met half way and had a "sell all" per commodity, that would be a start.. Then at least you wouldn't have to hold down the "+" until it reaches the limit.. But cheers for the feedback
 
I agree with these suggestions and the comment about just having a 'sell all' per commodity or even just some sorting/re-arranging of the commodities listing to make it easier to sell your inventory.

For the "Plot Route" button, there is still a potential delay as computing a route can get expensive computationally. It only becomes noticeable when the star density is high and total distance is high (think Jacques station). But by placing some max range restrictions and taking advantage of the new filters in 2.2 this can be largely mitigated (I believe).

The galaxy (and even system map) are a bit painfully slow and dread when I accidentally hit the button for them. Perhaps if there was an option for a 'light' version of the map that loads in quicker but with limited capability / range then I wouldn't mind plotting routes for missions as much. Exactly what limitations and how to speed it up though requires knowing where the slowdown is. Though, I would be surprised if a quicker map loading system hasn't been suggested already.
 
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