3 suggestions to improve situational awareness in combat.
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1. Sub system name displayed by our crosshair (fades away fast when you stop cycling sub systems "Y").
2. Sub system module health bar. This is placed right above the sub system target box.
3. Shields "flash" with a visual effect when recharged.
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Sub system name:
Right now we have to keep looking down right in our targeting panel when cycling sub systems which lowers your awareness during combat. You often sit and cycle, miss your sub system and have to keep cycling, and all of the time you have to keep your eyes away from the ship you fight. And you have to stay safe from other ships to not crash.
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Module health:
The module health bar is small and non intrusive plus fit right in with current design. Like above this would remove your need to keep looking away from your enemy to see when its module is destroyed. I added an alternative module health bar above the radar. Just some ideas of trying to get the idea across of having some of these vital systems better placed for more awareness and less "looking around" to understand whats going on.
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Shield recharge effect:
With the shields not showing any sign of being recharged (other than all blue lines are "full") i feel to get better awareness during combat that something indicates they are charged up completely. One idea was to use the ship voice telling us this, but i think a more elegant and non intrusive way would be a single or double flash. It cathces your attention in the peripheral vision and you can redirect the pip's without having to first look at the shield.
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We are in advanced ships, and i take the ideas from other games/simulators/real combat aeroplane HUDs where you have smarter functions/designs to keep the player aware and in the fight without having to look away too much and "fumble" because of it. Outside of combat our systems work ok. However in combat you could have more focus on your target with these 3 additions. I do a lot of combat in ED and i feel these 3 would make it much better, and make it feel more like an advanced ship that gives me more focus on my target.
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The design on the sub system name etc is up to FD. Just a mockup below:
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1. Sub system name displayed by our crosshair (fades away fast when you stop cycling sub systems "Y").
2. Sub system module health bar. This is placed right above the sub system target box.
3. Shields "flash" with a visual effect when recharged.
|
Sub system name:
Right now we have to keep looking down right in our targeting panel when cycling sub systems which lowers your awareness during combat. You often sit and cycle, miss your sub system and have to keep cycling, and all of the time you have to keep your eyes away from the ship you fight. And you have to stay safe from other ships to not crash.
|
Module health:
The module health bar is small and non intrusive plus fit right in with current design. Like above this would remove your need to keep looking away from your enemy to see when its module is destroyed. I added an alternative module health bar above the radar. Just some ideas of trying to get the idea across of having some of these vital systems better placed for more awareness and less "looking around" to understand whats going on.
|
Shield recharge effect:
With the shields not showing any sign of being recharged (other than all blue lines are "full") i feel to get better awareness during combat that something indicates they are charged up completely. One idea was to use the ship voice telling us this, but i think a more elegant and non intrusive way would be a single or double flash. It cathces your attention in the peripheral vision and you can redirect the pip's without having to first look at the shield.
|
We are in advanced ships, and i take the ideas from other games/simulators/real combat aeroplane HUDs where you have smarter functions/designs to keep the player aware and in the fight without having to look away too much and "fumble" because of it. Outside of combat our systems work ok. However in combat you could have more focus on your target with these 3 additions. I do a lot of combat in ED and i feel these 3 would make it much better, and make it feel more like an advanced ship that gives me more focus on my target.
|
The design on the sub system name etc is up to FD. Just a mockup below:

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