Suggestion about Explorers . Frontier we want your response whenever possible

We all know that ED saves at various intervals automatically. So since it remembers where we landed last time (station or outpost) this can be also done for landing on planets.
So when we land on a planet safely out there there could be a trigger enabled remembering where was the last time landed on a planet since exploration began.
Let's you left civilization and after 1500 ly you landed on a planet then the game automatically remembers that along with configuration of ship , exploration data cargo etc.If you go for exploration and after let's say 3000 ly you haven't landed and manage to lose your ship you will lose all the exploration data you obtain since the last landing and the game returns you to the system you were last landed. i think this is a fair enough way for explorers not to lose all of their work and allow them to continue. If you manage to land safely every time then the game remembers your last landing place and allows you to continue always from last landing place in case of a loss . What do you think?
I want your opinions! Also you must have the ship insurance for all the times that you lose
 
Last edited:
in my opinion, a discoverer (and we are talking about data = discoveries) isn't the one, who made it somewhere first, but the one who made it back first - alive.

so - no. the risk of exploration data is an extreme risk, but it is also one of the few risks for explorers. it adds to the endurance game, exploration is.

that said, i wouldn't mind more stations like jaques now deep out in the black, where explorers can sell data. or data relays.

and yes, i have been destroyed with days, weeks and month exploration data on
 
True story: Three weeks into an exploration trip, I started having nightmares about getting destroyed and losing my data. It was enough to make me head home. Hell yes to a couple of deep space outposts, or a black box or something.
 
If and when they introduce hostile aliens that are a real threat to explorers, then a way of backing up the data might indeed be needed. I don't think it is at present but if and when it happens, I think some kind of a black box solution would be preferable to planets acting as magic data backup points.
 
If and when they introduce hostile aliens that are a real threat to explorers, then a way of backing up the data might indeed be needed. I don't think it is at present but if and when it happens, I think some kind of a black box solution would be preferable to planets acting as magic data backup points.

Well question is what they can implement there....
 

verminstar

Banned
Disagree.

Make it there.
Explore the Area
Make it back.

Thats the Deal and thats fine.
No in between savepoints needed.

That pretty much sums up how I would feel about it too...as I write that I'm about two thirds of my way back to the bubble which I should see later on this evening with about a months worth of data and half a dozen earth likes. If there was absolutely no risk involved in making those few prized discoveries, then I wouldn't be getting that buzz right now as I can start to see lights twinkling on the horizon. I'm so sad because I bookmarked every single one of them just so I can see my name up there on the way back out again...enjoy the little things as they say. It's making the whole aspect of exploration pointless because it become way too easy ^^

And I'm still pretty much a noob to this game on my way back from my first real venture out...scraping in with a respectable 88% hull left and enough rare mats to make it look like I'm not that much of a noob after all ^^
 
Last edited:
How could there be a shiny new ship waiting for you on some remote planet? You should only be able to get a new ship from a base that sells ships.
 

verminstar

Banned
Would be good to see a few more stations out in the black though...like old fashioned trading posts that would have very limited facilities but would be a place where fellow explorers can congregate and chill, maybe even arrange to take certain sectors between themselves to light up a concentrated area.

I dunno, I'm just the new guy trying to spitball ideas...always ends badly fer the new guy in the movies though ^^
 

Jon474

Banned
I don't want anything like a "keep my data after I'm dead" feature. I like playing at being an Explorer because this is about the only role in Elite that is still "dangerous". I can genuinely lose something of value to me...my investment of time and effort.

I would like to see the possibility that remote outposts could form along well-trodden flight-paths. This to me is human nature. For me, it should be just a repair shop, very, very, very limited outfitting, no data sales, perhaps a very local mission or two. The economy should be set up in such a way that all goods and services are very expensive...much more so than within the Bubble...because a repair facility in the middle of nowhere can pretty much charge what it likes. You need a repair job, 25K LYs out?...mechanic sucks in breath...this isn't going to be cheap, mate.

Flying happy
Jon
T-6E

EDIT: I think these remote outposts could not be the "in orbit" ones we see in the Bubble. They would have to be planetary outposts. Essentially, these would be tin shacks on a planet's surface.

What to sell? I'm thinking mining/prospecting consumables, fuel limpets, heat sink reloads, AFM refills, sporadic and unusual bits of engine/thruster-related stuff (recycled from crashed and abandoned ships) ..stuff that your Deep Space explorer/miner/Fuel Rat might find useful.
 
Last edited:
Other than coming back to the bubble without being careful (aka passing by populated systems (not filtering the map for 0 people in system)) I really don't know how someone can die from exploring.

Just double check the planets' gravity and do gentle landing.

At most, I lost 3% hull because I accidentally pressed the FSD key twice. Now in my trips I come back with 100% hull unless I had one too many beer in the trip.
 
Back
Top Bottom