Posted this thought about big ships vs smaller ships, specifically python vs viper and the nerf call and such.
Skill should definitely be the main point, but if two equally skilled people fight, one has a python and one has a viper/cobra, then the python user should be the one with the advantage, not the cobra/viper.
Another idea might be add force to weapons? granted lasers would be tricky with that, but the idea that a large weapon hitting a small ship while the shields might be able to take a hit or two (though considering the power and size of large weapons, should they really?) it would significantly mess with the ships inertia, making them spin, pushing them back, e.t.c.?
thoughts?
Skill should definitely be the main point, but if two equally skilled people fight, one has a python and one has a viper/cobra, then the python user should be the one with the advantage, not the cobra/viper.
Another idea might be add force to weapons? granted lasers would be tricky with that, but the idea that a large weapon hitting a small ship while the shields might be able to take a hit or two (though considering the power and size of large weapons, should they really?) it would significantly mess with the ships inertia, making them spin, pushing them back, e.t.c.?
thoughts?
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