I love this idea. AX pilots could use this for sure as they blow through ammo like crazy especially with the flak cannon.Currently a Refueling Limpet restores one ton of fuel on the target ship. I propose the Refueling/Rearming Limpet transfers one ton of fuel or rearms one hardpoint based on the system that's sub-targeted on the target ship.
I don't see the synth cost as really necessary, do you? Someone is already paying for the cost and space of the limpets. I suppose you could introduce an Auxiliary Fuel/Ammo Unit. Implement it as a replacement for the Fuel Tank and give it a refuel/rearm capacity like an AFMU's "Repair Capacity." 1 ton of Hydrogen = 1,000 CR worth of ammunition reloads = 1,000 "refuel/rearm capacity." With that model, it'd take about four limpets to rearm one weapon. I think that's overly complex.Fuel cannot be synthesized, ammunition can be. I suppose you could have the synthesis materials deducted to do this.
Maybe to avoid having to synthesize?It's hard to imagine a scenario where a CMDR would want to re-arm another ship, or even theirs, with limpets when everyone can synth ammo quickly and easily without having to use up multiple module slots for limpet controllers and cargo.
Maybe to avoid having to synthesize?
Its a fair question. Personally I avoid synthesis as much as possible - I don't care for the mechanic. I also fly in a wing and roughly 90% of my combat missions are anti-thargoid.You'd give up multiple module slots and possibly lose the ability to rearm during combat in order to save a little g1 raw mats? Not being snarky, actually curious.
If I were to synth ammo, I'm looking at 6 Guardian materials plus 2 grade three Focus Crystals and 3 grade two manganese. That's quite a bit more time intensive than synthing a little Iron and Vanadium for my Rails.
This is known as, Begging the Question.I don't see the synth cost as really necessary, do you? Someone is already paying for the cost and space of the limpets.
You've misquoted me sir. I certainly don't want premium ammunition on the cheap. Basic ammunition on all of the guardian weapons come with a higher synth cost than non-guardian weapons. The reload (at a station) cost for guardian weapons is not similarly inflated. The suggested module would not produce premium ammunition: it would rearm the targeted hardpoint with standard ammunition just as you would get from a station.This is known as, Begging the Question.
I certainly see something wrong with a PFM solution which produces ammunition, especially with the additional information you add later in the thread that you want a type of premium ammunition to be provided, on the cheap.
I have suggested in the past that magazines should be part of the game, and I could certainly see the role of an Ordnance Auxiliary (AE class in nav-speak) being a legitimate usage, but it would need to carry, or synthesize, the munitions, not produce them out of vacuum.
Railgun Basic Ammunition Synthesis | Guardian Gauss Cannon Basic Ammunition Synthesis |
2︎ Iron | 3︎ Manganese |
1︎ Vanadium | 2︎ Focus Crystals |
2︎ Guardian Power Conduit | |
4︎ Guardian Wreckage Components | |
Rearm Cost: 6,075 CR | Rearm Cost: 6,075 CR |
You'd give up multiple module slots and possibly lose the ability to rearm during combat in order to save a little g1 raw mats? Not being snarky, actually curious.
This may allow for cannons to be buffed or improved in some ways (damage wise, belt/strip-size wise, at an obvious expense of overall ammo being stored) without seriously impacting the total fighting capability of say a group of ships in question.This is known as, Begging the Question.
I certainly see something wrong with a PFM solution which produces ammunition, especially with the additional information you add later in the thread that you want a type of premium ammunition to be provided, on the cheap.
I have suggested in the past that magazines should be part of the game, and I could certainly see the role of an Ordnance Auxiliary (AE class in nav-speak) being a legitimate usage, but it would need to carry, or synthesize, the munitions, not produce them out of vacuum.