[Suggestion] Adding further variability to Assassination Missions

I'm actually disappointed that they entirely got rid of the old mechanism for finding assassination targets. For the sake of keeping these missions interesting.....by introducing a random element....I'd like to see some assassination missions where they can only give you the target's "last known position". Then, whilst you in one of those systems, you'll get clues as to the actual whereabouts of your target from one of several sources-a Super-cruise contact who says "hey, rumour has it that you're looking for <Target Name>, follow my wake & I'll let you know where they are". Now, sometimes they will simply give you the info, gratis. Other times they'll ask you to do a job for them, in return for the info you need (thus giving a nice little side-quest). Other sources of clues will be Distress Calls (after you've helped the distressed ship, they'll provide you with info on a ship matching the description of your target, or mention how they were meant to rendezvous with that person at this specific time), weak signal sources (you'll find some item that, when picked up, will give you a bead on where your target currently is (like a canister of encrypted data, or a ship's black box) & salvageable wreckage sites (much the same as for Weak Signal Sources).Another cool variant that they could add to these missions is to discover, every so often, that your target has an escort. Ships from a rival faction who have been specifically tasked with preventing you from achieving your mission.To my mind, anything that changes up how each assassination mission works can only add to the fun of doing this mission type. Indeed, that is true of any mission type IMHO ;-).

CMDR Marcus Hicks.
 
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