This feature would close a HUGE hole in the MMO gap that E
has today.
Allow players to send other players money:
- As gifts
- To pay a pirate in CR instead of cargo
- To "thank" a player for helping them whether it be from a pirate or performing a service
- To allocate funds within a Group or Wing
Allow players to trade between players/npc's
- Allow us to trade modules, but not only similar modules. bulkheads for thrusters (just an example)
- Allow use to trade commodities for modules and vice-versa.
- Allow us you trade commodities/CR/modules for services (Escort, player bounties, mission help, etc)
- Create rare or "unique" modules, ship aesthetics, commodities that players can trade for or lust for.
----------- BOTTOM LINE -------------------
What will this open up?
- This will open up new bulletin board missions allowing players to work together
- This will open up tons of new ways for players to communicate together and work for -OR- against a goal
- This will allow NPC's to give players Credit rewards for saving them a pirate attack
- This will allow players to give money for helping them when they are under attack
- This will give pirates the option to demand either CR OR cargo.. whilst giving the player a chance to "make a deal"
- This will allow players to post ON THE BULLETIN BOARD player based bounties (revenge bounties, wing bounties, etc), player created missions like escorts or wing support. Also, allow players to "prepay" to the bulletin board so players taking these missions KNOW they will be rewarded
- Most importantly this will give Elite
angerous the player driven economy that it so desperately needs!
Please take consideration as I'm by far not the only player that is extremely interested in this mechanic.
------ DISCLAIMER ------
This isn't a rigid suggestion.. I'm open to all forms of constructive criticism and other suggestions from the playerbase that will make this a more realistic goal for everyone.
Allow players to send other players money:
- As gifts
- To pay a pirate in CR instead of cargo
- To "thank" a player for helping them whether it be from a pirate or performing a service
- To allocate funds within a Group or Wing
Allow players to trade between players/npc's
- Allow us to trade modules, but not only similar modules. bulkheads for thrusters (just an example)
- Allow use to trade commodities for modules and vice-versa.
- Allow us you trade commodities/CR/modules for services (Escort, player bounties, mission help, etc)
- Create rare or "unique" modules, ship aesthetics, commodities that players can trade for or lust for.
----------- BOTTOM LINE -------------------
What will this open up?
- This will open up new bulletin board missions allowing players to work together
- This will open up tons of new ways for players to communicate together and work for -OR- against a goal
- This will allow NPC's to give players Credit rewards for saving them a pirate attack
- This will allow players to give money for helping them when they are under attack
- This will give pirates the option to demand either CR OR cargo.. whilst giving the player a chance to "make a deal"
- This will allow players to post ON THE BULLETIN BOARD player based bounties (revenge bounties, wing bounties, etc), player created missions like escorts or wing support. Also, allow players to "prepay" to the bulletin board so players taking these missions KNOW they will be rewarded
- Most importantly this will give Elite
Please take consideration as I'm by far not the only player that is extremely interested in this mechanic.
------ DISCLAIMER ------
This isn't a rigid suggestion.. I'm open to all forms of constructive criticism and other suggestions from the playerbase that will make this a more realistic goal for everyone.
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