Ammo Rack
The idea for the Cargo Rack is not exactly new here, but i have not seen a serious discussion on this idea yet (or i may have missed it). Therefore I would like to bring it up n as we really need something to add variation to our beloved ship loadout.
The Ammo Rack should be internal module slot (naturally) and you may fill the rack with 1 type of ammo per rack. This will add variety to the loadouts for those that like to fight with projectiles/missiles type wep. No more stuffing the empty internal module slot with SCB because there's nothing else better to fit.
Laser Amplifier
Another idea would be a Laser Amplifier of some sort that increase Laser damage at the cost of heat + increase capacitor drain rate. the increase in power should co-related with the increase drain rate of the capacitor, so it would mean you do the total amount of damage per capacitor in a shorter time, i.e., burst damage. Higher rating reflect in the more efficiency in capacitor drain rate and heat generation (A rate increase total damage by 20%).
We could add charges to this module if we think it will be overpower, but if it is going to be implemented i would suggest we try with out charges first to see how it goes (FD can always change that). I haven't thought it through whether this module should be internal or external though.
The idea for the Cargo Rack is not exactly new here, but i have not seen a serious discussion on this idea yet (or i may have missed it). Therefore I would like to bring it up n as we really need something to add variation to our beloved ship loadout.
The Ammo Rack should be internal module slot (naturally) and you may fill the rack with 1 type of ammo per rack. This will add variety to the loadouts for those that like to fight with projectiles/missiles type wep. No more stuffing the empty internal module slot with SCB because there's nothing else better to fit.
Laser Amplifier
Another idea would be a Laser Amplifier of some sort that increase Laser damage at the cost of heat + increase capacitor drain rate. the increase in power should co-related with the increase drain rate of the capacitor, so it would mean you do the total amount of damage per capacitor in a shorter time, i.e., burst damage. Higher rating reflect in the more efficiency in capacitor drain rate and heat generation (A rate increase total damage by 20%).
We could add charges to this module if we think it will be overpower, but if it is going to be implemented i would suggest we try with out charges first to see how it goes (FD can always change that). I haven't thought it through whether this module should be internal or external though.