[Suggestion] Assign loadout to a keybind

Anyone know if it's possible to sign a loadout to a keybind? and if not a Dev might want to suggest this.

So that I can have a script when interdicted on my JS to
1. Set power options
2. Deploy weapons
3. Select deployment option.

ta.
 
Anyone know if it's possible to sign a loadout to a keybind? and if not a Dev might want to suggest this.

So that I can have a script when interdicted on my JS to
1. Set power options
2. Deploy weapons
3. Select deployment option.

ta.

Yep. It's right there next to the auto-pilot and auto-fight binds.
 
I use a razor orbweaver for my left hand and it has programable macros, (many other sticks etc can have this as well) I have a macro for a dock request and macros for full power to shields full power to weapons and full power to engines, these are not always used just in emergencies, eg interdiction. so yes it is possible but not with the games controls
 
I have the macros for power options etc.

But i'd also like it to select a specific weapon loadout, so when interdicted I've got all loadout 1, if I interdict a wanted craft it selects loadout 2, if target escapes I can do loadout 3 etc.

would be better than scrolling through. And I cant select scroll through 3 loadouts as i may be only 2 away.
 
I use a razor orbweaver for my left hand and it has programable macros, (many other sticks etc can have this as well) I have a macro for a dock request and macros for full power to shields full power to weapons and full power to engines, these are not always used just in emergencies, eg interdiction. so yes it is possible but not with the games controls

Would you be willing to share those macro's, I suck at making them.
 
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