(SUGGESTION) - Being able to move the virtual joystick placement to the center

This might seem like a far fetched suggestion that requires some effort from the devs, and it changes the design aswell, but I'm gonna suggest it anyways :)

It would be great to be able to move the virtual joystick to the center of the seat, so that the joystick is right in front.. Reason why I'm suggesting it is that many people buy a simrig for multi gaming purpose, and they have their gear shifter for car games hard mounted on the right plate. There is no room for the joystick there at the same time, whereas the throttle can remain stationary on the left side.. I have a HOTAS joystick which I have on the floor when I'm not using it, but when I want to fly I just pick it up and put it in front of me.. But I cannot mount it on my right side unless I take off the gear shifter.
 
Couldn't you pretend you are driving a car in Blighty, and have the gear selector on the left? More seriously though, I think the real case for having the yoke in the center is because this is where it's placed for most fighter jets. Commercial airliners with joystick control have them to the side I think.

So if FD are going for a UI design, they could move it for the Vulture, Viper and other small/fast single-purpose attack ships. But then it would be annoying for everyone who plays multi-ships. And anyway, my wife says I look perverse enough in VR already, without wiggling something around in the crown jewels area :)
 
I think customizable cockpit layouts would be great. I'm not going to hold my breath waiting, it would be a lot of effort to implement.

But here's what I would envision. A visual ship controls menu, where you selected your actual stick, throttle, pedals, etc. and their physical location at your gaming station. Put on the VR headset and there they are. In my case it would be two T.16000s in a dual side-stick setup.

I suspect the biggest impediment would be licensing the use of the controller images from their respective manufacturers rather than the coding.
 
I'd be happy just turning off the hand-stretching animations. That's more immersion-breaking to me... but then again, my stick sits close to the virtual position anyway, so it's just the animation that makes my brain reject the virtual hand as being my real one. ;)
 
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