[Suggestion] Beyond - If you do not have access to station facilities, sell LEGAL cargo on the Black Market
I'd like to suggest a potential small change to Beyond's mechanics - If you have legal (non-stolen) cargo on board, but don't have access to the Commodity Market, you can still sell it if there's a Black Market.
If I've understood, if you have a fine/bounty and arrive at a station, you can find yourself unable to use many of its facilities, eg: The Commodity Market.
First and foremost, I'd hope that you can still sell stolen & illegal goods (I originally only put "illegal" but meant "stolen" as well) on the Black Market (if there is one). If this facility is also removed, that would be a mistake IMHO.
If you have any legal good, and cannot access the Commodity Market, you should simply then be able to sell them on the Black Market too (obviously at the same/lower price than the Commodity Market).
This is a small change in my mind, but means if you have legal cargo on board, but don't have access to the Commodity Market, you can still sell it if there's a Black Market. eg: You are a pirate and have legal cargo. Or you hand in a mission and are given commodities.
This seems simple, logical and easy to add IMHO.
Scale Of The Change?
Could be as simple as when your list of cargo for the black market is shown... Currently:-
After my proposal:-
^ A very simple logic change. So could be as simple as something like that, maybe with a secondary condition around its price if legal. Maybe with a bit of update on the UI to show its state (not-stolen, not-illegal) etc.
I'd like to suggest a potential small change to Beyond's mechanics - If you have legal (non-stolen) cargo on board, but don't have access to the Commodity Market, you can still sell it if there's a Black Market.
If I've understood, if you have a fine/bounty and arrive at a station, you can find yourself unable to use many of its facilities, eg: The Commodity Market.
First and foremost, I'd hope that you can still sell stolen & illegal goods (I originally only put "illegal" but meant "stolen" as well) on the Black Market (if there is one). If this facility is also removed, that would be a mistake IMHO.
If you have any legal good, and cannot access the Commodity Market, you should simply then be able to sell them on the Black Market too (obviously at the same/lower price than the Commodity Market).
This is a small change in my mind, but means if you have legal cargo on board, but don't have access to the Commodity Market, you can still sell it if there's a Black Market. eg: You are a pirate and have legal cargo. Or you hand in a mission and are given commodities.
This seems simple, logical and easy to add IMHO.
Scale Of The Change?
Could be as simple as when your list of cargo for the black market is shown... Currently:-
IF (cargo.stolen = "YES" OR cargo.state= "ILLEGAL") show on black market
After my proposal:-
IF (cargo.stolen = "YES" OR cargo.state = "ILLEGAL" OR station.facilities = "OFF") show on Black Market
^ A very simple logic change. So could be as simple as something like that, maybe with a secondary condition around its price if legal. Maybe with a bit of update on the UI to show its state (not-stolen, not-illegal) etc.
Two example scenarios I made later in the thread to try and set the scene?
Passenger Mission
You have two passenger missions and arrive at your destination. You have a bounty there you naughty boy, so facilities are disabled.
However, you can complete your passenger missions at least. So you complete the first passenger mission and they give you 4t of cargo. This fills up your cargo space. As the second passenger missions wants to give you some cargo too as payment you now cannot complete it.
Upshot, you have to jettison the cargo. If you'd had the same cargo as stolen you'd have been able to sell it (Black Market). If you'd even had illegal cargo, same again. But you cannot sell the legal cargo.
If the Black Market simply also accepted legal/non-stolen cargo (when you cannot access the Commodity Market - a single IF condition most likely), you could then at least sell the 4t of cargo from the 1st mission (no doubt at a bit of a loss). But surely this is less needlessly spiteful/pointless as having to jettison it.
Note: This sort of scenario would no doubt be repeated in numerous guises. Where you'd ultimately have to throw legal cargo away, which had instead been stolen or illegal, you'd have been abe to sell it.
PvP Piracy at CG
CGs are in reality just about the only go-to mechanics PvP Pirates have available to them to orchestrate gameplay. ps: Please don't confuse these individuals witl murder-hobos.
So in this scenario the CMDR will steal cargo from a trader, and then deliver the cargo to the station at least to then also take part in the CG, no doubt to very very very lesser degree. But at least they will get a small bonus for taking part in the CG (no doubt from the lowest tier).
So if the pirate uses a limpet they get stolen cargo and can hand it in (on the Black Market). Fine!
And if the Pirate instead liaises with the Trade, who then simply jettison some cargo, again fine! It's stolen cargo. (Why would the Trader do this? Because they can probably give the Pirate less cargo in this fashion than messy limpets would otherwise chuck out of their cargo hatch).
However, if the Pirate instead liaises with the Trade, makes the mistake of abandoning the cargo, bizarely the pirate is now stuffed! They cannot hand it in! What's gained by this?
Ultimately, for a very minor change to the Black Market screen (to include legal/non-stolen) cargo if you have a fine/bounty, some needless rough edges are take out of the gameplay, and bit of sensible gameplay is put in place.
Passenger Mission
You have two passenger missions and arrive at your destination. You have a bounty there you naughty boy, so facilities are disabled.
However, you can complete your passenger missions at least. So you complete the first passenger mission and they give you 4t of cargo. This fills up your cargo space. As the second passenger missions wants to give you some cargo too as payment you now cannot complete it.
Upshot, you have to jettison the cargo. If you'd had the same cargo as stolen you'd have been able to sell it (Black Market). If you'd even had illegal cargo, same again. But you cannot sell the legal cargo.
If the Black Market simply also accepted legal/non-stolen cargo (when you cannot access the Commodity Market - a single IF condition most likely), you could then at least sell the 4t of cargo from the 1st mission (no doubt at a bit of a loss). But surely this is less needlessly spiteful/pointless as having to jettison it.
Note: This sort of scenario would no doubt be repeated in numerous guises. Where you'd ultimately have to throw legal cargo away, which had instead been stolen or illegal, you'd have been abe to sell it.
PvP Piracy at CG
CGs are in reality just about the only go-to mechanics PvP Pirates have available to them to orchestrate gameplay. ps: Please don't confuse these individuals witl murder-hobos.
So in this scenario the CMDR will steal cargo from a trader, and then deliver the cargo to the station at least to then also take part in the CG, no doubt to very very very lesser degree. But at least they will get a small bonus for taking part in the CG (no doubt from the lowest tier).
So if the pirate uses a limpet they get stolen cargo and can hand it in (on the Black Market). Fine!
And if the Pirate instead liaises with the Trade, who then simply jettison some cargo, again fine! It's stolen cargo. (Why would the Trader do this? Because they can probably give the Pirate less cargo in this fashion than messy limpets would otherwise chuck out of their cargo hatch).
However, if the Pirate instead liaises with the Trade, makes the mistake of abandoning the cargo, bizarely the pirate is now stuffed! They cannot hand it in! What's gained by this?
Ultimately, for a very minor change to the Black Market screen (to include legal/non-stolen) cargo if you have a fine/bounty, some needless rough edges are take out of the gameplay, and bit of sensible gameplay is put in place.
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