[Suggestion] Chained missions

We know that both Michael Brookes and Sandro want chained missions in the game, & they even brought rudimentary chained mission mechanics into 1.5/2.0......but removed them in 2.1 (or so it seems). Whatever the reason for doing that, I do think they should try to bring full chained missions into 2.2.

What I am thinking of is a group of 3-6 different mission templates linked together by a common theme. For example, one chained mission might be "help us destroy the rebel menace" (Civil War/Unrest/War)-this might be comprised of a rebel transmission or encrypted data salvage mission, followed by an assault on a rebel controlled surface facility (mission specific PoI), followed up by some kind of hostage rescue or piracy mission against 1 or more rebel ships. There might be extra missions that fill in the spaces between the missions I mentioned, but each mission must be completed before the next can be started, & the payout isn't received until the end. Throw in some nice system/faction specific flavour text, some nice mission wrinkles from time to time and changing the order of the missions that make up the chain, & you have a lot of variety.

Other Chained Mission themes might include "Medical Emergency" (outbreak/war/civil war/famine)-a mixture of collecting valuable medical data from nearby systems and bringing them back, ferrying medical equipment, drugs and personnel to key locations, ferrying victims or the uninfected people away from the system or even destroying or otherwise preventing the escape of infected people trying to break quarantine.

"To boldly go...." (expansion) a mixture of exploration, passenger and settlement defense missions.

"No-one left behind...." help the faction solve the mystery of a missing pilot, probably would contain some kind of black box salvage, a search for the ship wreckage, perhaps even a hostage rescue and an assassination mission.

"You call this archaeology?" A mixture of exploration, ferrying of archaeologists to a planetary site, perhaps aiding them in their mission and bringing the stuff they find back to home base.

Anyway, just a thought. Do you agree that theme based, semi-proceeduraly based chained missions could work, & can you think of any more themes they could include?
 
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+1 I Really want missions with a sequel.
But I have to remind, that these missions are complex and invent an interesting scenarios is a quite difficult task.

Perhaps developers should allow the players to compose a new "scripting", along the lines of the "news articles in GALNET".

Define a number of limiting rules:

1) All the proposed ideas are the intellectual property of game developers and can undergo any changes, including not to get into the game at all.

2) All links in the chain of events should be based solely on existing mechanics of the game.
If required to add a new element (color of the armor, new type of facility, station or vehicle), description of the new item should be shown separately from the main description.
Also, it is not necessary to count on the imminent appearance of such content in the game.

3) Delineate three difficulty levels of missions (for testing):
easy - three links of a chain of events
normal - four link in the chain of events
hard - five link in the chain of events
Compliance one link in the chain of events should be within 10-20 minutes, including: arrival time / job / end of a fragment of the mission, up to proceed to the next link in the chain of events.

4) All given in the description quantity such as: freight, people, reward for completing, level of threat, offer are purely advisory in nature and may be modified by the game developers in any direction.

5) Between each link in the chain of events should be "smooth transition" in the form of a small text message explaining the reason for the start of a new chain of events.
The amount of each message should be as brief as possible (maximum laconical), nobody likes a long read.

P.S. It is also worth to attach a poll on each new "mission proposal":
- Would you like to play in this?
Place a link, to the list of "new missions surveys" on the game launcher.

1) New mission offer hanging in the top of the list for one week, then depending on the collected "pros and cons" takes place in the General list.
2) The proposal scored during the week more negative reviews than positive, is automatically deleted.
3) In the General list, the offer remains in one month, then automatically deleted.
4) All missions are accepted for implementation, will be marked with developers icon "Approved" for one week, then removed from the list.

* This activity can be carried out under the motto "The one-time event", within a short period of time. For the nobody, subsequently wondered: - Why it was removed ?
However, if the activity will bring more benefit than hassle, then this system can be left on a permanent basis.
 
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+1 Definitely agree with this. I would like to see Rank specific missions too. If you're rated an Admiral with the Federation or a King with the Empire, occasionally you should have to dome work for them.
 
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