At the moment, pretty much every mission wrinkle can currently be ignored/refused, which is fine as it stands-as it usually just means the player is doing themselves out of extra money.
However, for missions with a much higher base pay-out, I feel that there should not only be much more frequent wrinkles, but refusal to accept the wrinkles and/or failure to complete them should trigger some in-game consequence-most likely in another, less avoidable wrinkle.....or in the form of a related follow on.
An example of this might be a high paying courier mission, where you get a request to deliver the data to a new location (or meet with an in-space contact instead). Refusal to do this might trigger a new wrinkle-like "dont get scanned" (where getting scanned equals instant mission failure) or "ships sent against you".
Another example might be a hostage liberation mission or a planetary surface rescue mission. You receive a wrinkle asking you to get the hostage/escape pod occupant back in a shorter time frame-most likely due to life support malfunctions in their pod(s). Failure to meet the new deadline would trigger a guaranteed follow-on mission, asking you to return with Advanced Medicines, Medical Equipment or the like.....to help revive the pod occupant.
By having these kinds of consequences, I feel that it would help to give each mission more of its own individual narrative....even moreso than is already the case.
However, for missions with a much higher base pay-out, I feel that there should not only be much more frequent wrinkles, but refusal to accept the wrinkles and/or failure to complete them should trigger some in-game consequence-most likely in another, less avoidable wrinkle.....or in the form of a related follow on.
An example of this might be a high paying courier mission, where you get a request to deliver the data to a new location (or meet with an in-space contact instead). Refusal to do this might trigger a new wrinkle-like "dont get scanned" (where getting scanned equals instant mission failure) or "ships sent against you".
Another example might be a hostage liberation mission or a planetary surface rescue mission. You receive a wrinkle asking you to get the hostage/escape pod occupant back in a shorter time frame-most likely due to life support malfunctions in their pod(s). Failure to meet the new deadline would trigger a guaranteed follow-on mission, asking you to return with Advanced Medicines, Medical Equipment or the like.....to help revive the pod occupant.
By having these kinds of consequences, I feel that it would help to give each mission more of its own individual narrative....even moreso than is already the case.