I have said elsewhere though that mission wrinkles currently tend to trigger in all too predictable fashion (usually when you jump into a system, or exit/enter supercruise.) I would much rather see them trigger at pretty much any time, & the accompanying text really needs to sell the *why* of the wrinkle.....to give it that Rhyme and Reason (as I alluded to in the hostage wrinkle). As an example of the changed destination wrinkle, maybe you'll get a text saying "our enemies are aware of your mission, & so it has become too dangerous to bring the data here. Go to <system name> & meet with <contact name>, they will tell you where to go from there".
If you refuse or ignore the wrinkle, then a new wrinkle pops up saying "well, if you still insist on bringing the data here, then be aware that two pilots from <faction name> are on the prowl, looking to stop you."
See how these wrinkles now start to tell a mini story-especially if your actions on this mission sparks a follow-on of some kind. These missions stop feeling like mere random jobs & feel more like a proper narrative.
Just to reiterate, this isn't about PENALIZING players......this is merely creating consequences for pilot actions (or inactions) that could help with roleplaying
One last thing that could be triggered by refusing/failing a mission wrinkle could be an alternate job offer from a rival faction.
That is an interesting line of thought, and would definitely work, imo.
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