Suggestion: Develop Actual Pirate gameplay in our UI (From a non-pirate)

This was spiked by a Reddit post asking why some were anti-pirates.

Short Story: There are no pirates (players) today because gameplay doesn’t really exist beyond what an NPC interaction may be.

What would be meaningful:

-If the game actually had built into the UI a pirate experience that interacts successfully with NPCs and Players.

-This would actually be a selection in the contacts panel. The result would be most similar to what NPCs requesting X amount of material or cargo with one MAJOR Twist.

Any combat actions intended to be pirate actions would come by way of this interaction NOT resulting in destroying or making a ship no longer function after this interaction.

Any other combat actions would be part of the existing crime actions and results and NOT considered pirate based.

-Ideally…To be a pirate and not fall victim to existing criminal acts. Victim can participate in pirate interaction in a clear way.

Loot is sent and received as part of this interaction but only possible if certain criteria exists.

(Example) Pirate can’t be a pirate if they have no cargo slots. recipient can fall victim to pirate if they have no cargo.

-Maybe this is a module that would have the capability to temporarily disable a ship from flying away with damaging any hull or other modules. It may some type of mini-game initiated by “firing” this item.

the point of this is so players have a clearly defined pirate role that also is not limited to player vs player. This gameplay would enhance community goals and any other activities where cargo and intractables exist.
 
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Ah yes, I can remember the last time being pirated and that was still well before Horizons dropped. The guy demanded 50 units of whatever I was carrying at the time, but I insisted he took at least 100 or the deal would be off. His resulting confusion was endearing.
 
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