Elite Dangerous is a nice relaxing game, but just occasionally I'd love for it to feel a bit more action packed. Sure, I get a small number of interactions with NPC's. But, most of the time, my gameplay consists of take mission > fly to destination > hand in mission with very little of anything going on in between flying from point A to B. So how about having missions of various difficulty that the player can select from the mission board? I know we already have the missions ranks, so choosing a merchant trade missions when you're ranked mostly penniless means more risk, but in my experience there doesn't seem to be much difference between on or the other. If the game doesn't spawn an NPC to interdict you, then the mission doesn't have any challenge.
So I'd like to suggest the following change:
The player chooses mission from the mission board as usual, but now they're colour coded to indicate how risky they are.
Green are milk runs, easy with a low risk of interdiction. Low pay.
Yellow are medium risk, longer distance with a moderate chance of interdiction. Medium rate pay.
Red are high risk with a high chance of encountering combat or interdiction. High rate of pay.
That way the player can sort of decide whether or not they want an action packed session or a relaxing session based on the missions they take. It also takes some of the lottery out of missions, which for me always seem to fall on the no interdiction milk run side of things.
it certainly would inject a bit more adventure into the game.
So I'd like to suggest the following change:

The player chooses mission from the mission board as usual, but now they're colour coded to indicate how risky they are.
Green are milk runs, easy with a low risk of interdiction. Low pay.
Yellow are medium risk, longer distance with a moderate chance of interdiction. Medium rate pay.
Red are high risk with a high chance of encountering combat or interdiction. High rate of pay.
That way the player can sort of decide whether or not they want an action packed session or a relaxing session based on the missions they take. It also takes some of the lottery out of missions, which for me always seem to fall on the no interdiction milk run side of things.
it certainly would inject a bit more adventure into the game.
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